It's been a really long time. I apologize as I've been really busy with other projects. I unfortunately don't have a list of all the things that have been fixed, so I'm just going to leave this empty.
19.2.3 & 19.2.2 Changelog
- Added support for 1.19
- Added more debug information when needed.
- Fixed Skill selection GUI lore.
- Enchantment cost system is now revamped since the previous one wasn't reliable.
- Fixed MythicMobs support.
- Fixed inconsistent Juggernaut scalings by default.
- Players can no longer activate abilities during their "last breath" phase.
- Fixed a few inconsistencies with Swordsman Annihilation.
- Updated libraries.
- Added /skill user vulnerable <player>
- Added water logging support for Priest jesus ability.
- MythicMobs is no longer supported below 1.16
- Added support for 1.18.2 (dropped support for 1.18.1)
- Fixed a few issues regarding outdated servers.
- Removed "while sneaking" C key combination as it caused issues with other skills.
- Priest passive now gives players an initial push which doesn't require them to toggle fly anymore
- Fixed the sudden increase in the JAR file size.
- Added 1.18 support.
- Fixed an error with a few scaling equations.
- Fixed a lot of issues with last breath feature. It's enabled by default. It's recommended to update your config if you're using this feature.
- Removed support for Boss plugin.
- Added 1.18 support.
- Fixed an error with a few scaling equations.
- Fixed a lot of issues with last breath feature. It's enabled by default. It's recommended to update your config if you're using this feature.
- Removed support for Boss plugin.
- Fixed random numbers in console when using Mage's Neptune.
- /skill update will now do a fresh check instead of using the cached version.