Reforges ⭕ Create Custom Reforges ✅ Item Modfiers ✨ Reforge Stones, GUI, NPC Support

MC Plugin Reforges ⭕ Create Custom Reforges ✅ Item Modfiers ✨ Reforge Stones, GUI, NPC Support 7.7.0
Custom item buffs and reforge stones with an intuitive GUI.

We've updated from libreforge v3 to v4!
libreforge is the system that powers all of the effects in my plugins, and the v4 update is a total rewrite from the ground up to make your effects faster, more flexible, and more powerful!

So what's new?
- libreforge 4 installs itself as a standalone plugin, making libreforge 4 up to 11 times faster
- One unified API for all libreforge plugins; it's easier than ever to create extensions and make your own custom Effects/Conditions/Triggers, etc
- Streamlined project setup for developers with the new libreforge gradle plugin, and no more boilerplate config / lang / chains / etc. This also comes with a move to repo.auxilor.io rather than jitpack!
- Native support for CompileData, Chains, etc.
- Ability to actually access and modify the item / entity that provides effects; in the future it will be possible to change the actual item damage etc.
- Streamlined configuration found at /plugins/libreforge instead of having 11 different lrcdb.yml's, etc. config.yml and lang.yml are simpler now too!
- Massively improved performance and stability
- Tons of bugfixes

Will my configs break?
No! All your configs will still work exactly as they did before, it's just a new engine under the hood to bring them to life.

As you can see - I'm absolutely thrilled about this update and the possibilities it's going to bring in the future. It's been over 2 months in the making and I've never been happier to publish a release!
- Changed load order to POSTWORLD
- Fixed elytra_boost_save_chance (Thanks WobbyChip!)
- Fixed damage_item trigger (Thanks WobbyChip!)
- Made damage_item cancellable (Thanks Casper!)
- Removed ProtocolLib as a dependency
- Improved alt_click location detection (Thanks OfTeN!)
- Improved change_world trigger (Thanks OfTeN!)
- Updated EcoJobs integration to work with 2.0.0
- Fixed edge cases with craft trigger (Thanks Jeck!)
- Fixed bug with shuffle_hotbar (Thanks OfTeN!)
- Fixed flight effect (Thanks OfTeN!)
- Added fill_bucket, empty_bucket, and shear_entity triggers (Thanks Exanthian!)
- Fixed keep_inventory effect not clearing drops, breaking support with some plugins (Thanks PQguanfang!)
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