- Fixed falling leaf custommodeldata not working
- Fixed growth speed event listener ignoring cancelled events
- Removed the cheese season again
- Content was too great for a regular update and should be sold as a separate plugin
- Added setting "default-season"
- Any world that has not had seasons manually disabled before will turn into the season specified in the setting.
- Newly created worlds at runtime will also get this season.
- Default is "NONE"
- This new setting is very useful for servers with plugins that automatically create (many) small worlds.
- Added the following options to the config.yml:
falling-leaf-item: KELP
falling-leaf-custommodeldata: 0
- Configures what item should appear as the falling leaves in summer.
- RealisticSeasons now registers an average of 4x fewer custom biomes on the server than before. The difference is even bigger if you're using a custom world generator.
- This creates more possibilies for future content updates and also fixes a recent incompatibility with the plugin Terra.
- F3 biomes will no longer display any info about the current biome and will instead display a RealisticSeasons biome with a number, which can be annoying for players. That's why a new command called /currentbiome is also added in this update.
- Old biome system can be turned on again by setting "optimized-custom-biomes" to false in the config.yml. This will also bring back the more useful biome names in F3. Leaving the new system on is recommended however.
- Added new command: /currentbiome
- Displays a simple message (configurable in the lang.yml file) with the name of the biome that the player is currently in.
- Permission: realisticseasons.getbiome