- Added 4 new events: Christmas, New Year, Easter and Halloween
- Fixed Terralith bug for version 1.21
Christmas
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- Presents spawn underneath trees in villages.
- Maximum of one tree per village
- Presents contain configurable loot (events.yml)
- Presents get quickly removed after Christmas has ended
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- Special particles play at night
- Spruce trees are decorated for Christmas through packets. This means your players can't get the blocks in the trees and the world is not modified.
New year
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- Firework cakes spawn in villages at midnight creating beautiful firework shows.
- Each firework cake has one of seven unique shooting patterns, ranging from bursts, fountains and longer rockets. Colors are also randomized.
- A firework cake exists for 45 seconds after which it despawns. A villager nearby will attempt to spawn a new one immediately after. There is also a minimum distance between spawned cakes.
- The fireworks shows will last until daylight.
Easter
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- Easter eggs will be hidden throughout the world containing configurable loot.
- Easter eggs will not spawn close to each other.
- Eggs will despawn quickly after the event is over. Locations of eggs and Christmas presents are stored in the data.yml.
- Killer bunnies will spawn at night.
Halloween
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- Mobs can spawn with special buffs.
- Mobs influenced by a Halloween buff have fire particles around them.
- Vindicators can spawn at night
- Buffs include:
- Speed
- Extra armor
- Flaming arrows (skeletons)
- More potion types (witches)
- Duplication on hit (hitting some mobs may play a particle effect causing 4-5 mobs of the same type to spawn)
- Invisibility on hit (hitting some mobs will cause them to become invisible)
New events.yml file
- Events.yml contains the configuration for the newly added events. It contains a similar configuration as the custom_events.yml with extra options added to toggle built-in features. All features added can individually be turned off and tuned to your liking.
New placeholders
- Added placeholders %rs_next_event%, %rs_next_event_<world>%, %rs_days_until_next_event% and %rs_days_until_next_event_<world>%
New /season command line
- Added a new line in the /season command displaying the next event and the days left. This line can be configured in the lang.yml
Bugs
The chance of bugs occurring is always bigger after a big release and quick hotfixes are common right after a big update. I recommend waiting a few days before using this version on a production server and you should check for new versions on this page. The new version has undergone extensive testing, but I can't test every scenario. Please report bugs to me on my discord server and I also welcome feedback!
Enjoy the new update!
Future updates
- More events will be added in the future, keeping your world dynamic and exciting. The next version will focus more on random events instead of events with a fixed date.
- The potion effects that are applied to the player as a penalty for too low or high temperature are now configurable
- Minecraft version 1.20.5 and 1.20.6 are now supported. This includes PaperMC.
- Fixed bug with player heads caused by last update
- Better configuration for Lands integration
- You can now configure the name, icon and description of the flags in the menu
- Added BlueMap integration
- Map rendering will pause in winter. This will stop extensive load on the renderer and also crashes
- Added a new config option, sync calendar of newly created worlds with existing worlds:
Code (Text):
on-new-world-creation:
sync-with-other-world: true
Every new world that's created on the server will automatically be added to the "synced-worlds" list in the calendar.yml. Every world in this list will share the same date and season. Don't forget to manually add existing worlds to this list.