⭐️ Mythical Races Engine (Premium) ⭐️ 1.21.4+ ⭐️

MC Plugin ⭐️ Mythical Races Engine (Premium) ⭐️ 1.21.4+ ⭐️ 2.7.0-SE-V1
A flexible, advanced plugin with races, abilities, potion effects, attributes, and classes

Bug Fixes:
  • Fixed another issue with MySQL races/effects
New Features:
  • N/A
Configuration Changes:
  • N/A
Look at previous changelog
Bug Fixes:
  • Add look velocity now works as intended
New Features:
  • Added custom item recipes that you can craft, which can execute custom abilities, this is completely customizable, and very powerful considering its attached to the abilities executor that you may be familiar with (disabled by default)
  • Added a scoreboard feature, (the panel on the right you usually see on servers, it supports PAPI, disabled by default)
  • Both are disabled by default unless you enable it in their respective configurations
  • New command - /mraddons item <player> <itemKey> (need permission mraddons.execute)
Configuration Changes:
  • Added a configuration file for custom recipes that you can craft in game
  • Added a configuration file for the new scoreboard
  • Both are disabled by default unless you enable it in their respective configurations
Bug Fixes:
  • N/A
New Features:
  • When the plugin is starting up, it will pinpoint what is exactly wrong in a certain race if it fails validation, no more vague errors, if you have an improper race set up, it will say exactly what is wrong with it, stop the plugin and log the exact, race, path, and value that needs correction.
    This is for both mythical races and mrpremiumaddons
Configuration Changes:
  • N/A
Bug Fixes:
  • Fixed an issue with the console log filter, when many players are online, it would not properly filter console commands
New Features:
  • N/A
Configuration Changes:
  • N/A
Bug Fixes:
  • Fixed some attributes being applied incorrectly at night causing warning errors in console
New Features:
  • N/A
Configuration Changes:
  • N/A
Bug Fixes:
  • Fixed attributes being applied consistently in 1.21+
    (Important - if a player has more hearts than they should, reset them using /races attribute-reset)
New Features:
  • A new command has been introduced called /races attribute-reset
Configuration Changes:
  • All attribute names were changed, please delete classes.yml and config.yml, and let them generate a new file
Major Changes:
Support below 1.21 has been dropped
Bug Fixes:
  • Fixed brief moments of speed when switching races/classes
New Features:
  • The attribute system has been changed internally, to instead of setting the base values, they will now be added as modifiers instead. This will allow the plugin to be used with other plugins that change attributes.
Configuration Changes:
Bug Fixes:
  • Fixed a console error with kits about reducing cooldown time
New Features:
  • N/A
Configuration Changes:
  • N/A
Bug Fixes:
  • N/A
New Features:
  • Added treeGuiSlots # of slots in a tree gui (both races and classes)
  • A level up message will no longer be sent if the message is set to nothing -> ""
  • A Boolean option to not have a display name on a race in a GUI
  • Added kits to the plugin (/races kitgui)
  • Added a command to execute an ability from a race, designated onto a player (limited to custom abilities only)
Configuration Changes:
  • Kits config
  • Some numbers changes
Add the following to both classes.yml and config.yml in the "other" category
YAML:
   # Amount of slots a tree GUI has (for tree races - when typing in /races tree)
   treeGuiSlots: 54

   # Disable the display names in the GUI for both /races gui and /races tree
   # This will not put the display name of the race on the item in the GUIs
   disableGuiDisplayNames: false
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