- Support for 1.21.5 when it comes to hopper control
- Fix for named entities being removed in some instances when those should remain
- Fix for some inaccurate calculations when it comes to item frames and armor stand amount calculations
- Performance improvement for hopper control feature
- Fix for an issue where invisible armor stands got counted into total amount and preventing from new ones being placed
- Fix for spawners not being able to spawn in new entities in some setups
- Now armor stand count is being checked by same criteria as regular mob spawning, which means that in case you have grouped chunks then armor count will be determined by checking chunks around for better entity distribution
- Improved detection on who placed item frame or placed armor stand to be way more accurate when you have someone nearby with bypass permission node
- Fix for armorstands and item frames being excluded from auto clean process
- Added option to exclude specific chunks from mob cleaning, this will allow you to have areas where entity spawns are not restricted, at the moment its defined by chunks
- Added few console feedback messages on plugin load to get better idea what got loaded in and with what settings
- Fix for instances when you could have had more item frames and armor stands in chunk if the other got excluded by criteria allowing to go over the defined limit
- Fix for an error message on Purpur 1.18.2 server
- Performance improvement for hopper handling, this could still be semi-heavy check due to the fact that one player could have hundreds if not thousands of hoppers moving items between inventories in which case you might want to have more strict hopper controls which would kick in faster to slow down item transfers
- Fix for an issue relating to async entity loading in some instances
- Optimization for entity removal task to avoid unnecessary scheduler calls, especially on non Folia servers
- Fix for an issue where grouped entities would not have been properly grouped
- Limited async to single thread processing which will help out to spread out chunk check instead of pushing all of it in one go which could have caused some issues with more players online and more chunks to be checked, while it was fast it wanted to use more CPU resources than it could have actually handled
- Fix for clean command reporting incorrect checked chunk number if chunk grouping is disabled
- Fix for issue with 1.8.8 and older servers causing error messages
- Changed approach in how we are processing chunk checks which should be now limited so single thread instead of trying to maximize those which was causing issues in some systems with more limited available thread count