[+] Fixed a bug, which made minions stop working when being stacked upon one another using scaffolding
[+] Configure the ability for minions to continue working while the owner is offline
To enable this option, add this to config.yml
Code:#Would you like Minions to continue working while the owner is offline? #False = Minions will stop working if the owner of it logs out #True = Minions will continue working if the owner logs out (provided chunk is loaded) MinionFunctionOffline: true
[+] Fixed a bug with players with capes heads not showing correctly
[+] Minion debug command will now show the player name of who owns the minion
[+] Fixed an issues with minions failing to loadAlso better messages in console to indicate minions loading
[+] Added the ability to configure the database save timer (If you are having issues with minions breaking, I suggest decreasing this from 10 to 1-5)
To add, add under the database section
Code:database: save_period: 10 #The time (in minutes) the database should save yaml: use: true
[+] /Minion Debug command added, so a server owner can look at a minion and get information about that minion
[+] Added the ability for the Seller Minion to sell items without a sell hook/override the sell hook
To enable, add this to Seller.yml file
Code:#By default the seller minion will hook into your shop plugin in order to sell items #If you wish to override that, set enable_worth to true, add the item below #Please use 1.16 naming convention https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html #1.8 - 1.16 supported #You can use this file to override values in other plugins...
[+] Feeder minion will now feed minions to > 20 health if they have > 20 health
[+] Removed fortune from the Miner default yml file