✨ItemsAdder⭐Emotes, Mobs, Items, Armors, HUD, GUI, Emojis, Blocks, Wings, Hats, Liquids

MC Plugin ✨ItemsAdder⭐Emotes, Mobs, Items, Armors, HUD, GUI, Emojis, Blocks, Wings, Hats, Liquids 3.6.3-beta-12
Create custom items/armors/huds/guis/emojis/blocks/food/hats/ores/liquids/mobs with custom texture

new:
- added missing placeholder {target-world} to the `execute_commands` action https://github.com/PluginBugs/Issues-ItemsAdder/issues/1700
- added loots for blocks in /ia GUI. For example ruby_ore will also show the ruby recipe and related recipes
- added experimental Iris world generator compatibility https://itemsadder.devs.beer/compatibility-with-other-plugins/compatible/iris

fixes:
- added missing placeholder {target-world} to the `execute_commands` action https://github.com/PluginBugs/Issues-ItemsAdder/issues/1700
- fixed StackOverflowError when using damage_near_entities and damage_entity_in_sight inside event.attack
- fixed trade machines bug when moving enchants to the result item
- fixed /ia GUI result item won't open the recipes GUI when clicked
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Fixed Blocks placement
new:
- added WorldEdit compatibility (beta) https://www.spigotmc.org/resources/addon-itemsadder-worldedit.79012/

fixes:
- fixed API method ItemsAdder#getNamespacedBlocksNamesInConfig(String) not working
- added a setting "optimized-packets" to disable if your players are kicked when playing emotes
- fixed custom-entitites.emotes setting not working
- fixed misplaced recipes view slot, update this file: ItemsAdder\data\items_packs\mcguis\mcguis.yml https://controlc.com/c9e9b131 You might also need to run /iazip again.
- fixed blocks broken at certain distances do not disappear https://github.com/PluginBugs/Issues-ItemsAdder/issues/1692
new:
- added a new setting in ia_gui.yml to avoid showing blank crafting GUI if no recipe is registered
- added "enabled" attribute to the font_image settings
- now /ia categories are ordered based on the name

fixes:
- show the LibsDisguises warning only if legacy custom mobs are found in your namespaces
- json compression now removes also tabs characters, use /iazip to compress your pack even more
- fixed MythicMobs not registering for some reason
- optimized blocks placement code
- recoded WorldPopulator feature to create move vanilla-like ore veins
- fixed animated Optifine armors frames duration
- fixed duplication glitch with furnitures https://github.com/PluginBugs/Issues-ItemsAdder/issues/1597
- fixed BlockPhysicsEvent error https://github.com/PluginBugs/Issues-ItemsAdder/issues/1682
- fixed unbreakable items being broken by `multiple_break` action https://github.com/PluginBugs/Issues-ItemsAdder/issues/1674
- fixed replace_near_blocks radius logic https://github.com/PluginBugs/Issues-ItemsAdder/issues/1668
- fixed Armor appears during an emote when switching hotbar slot https://github.com/PluginBugs/Issues-ItemsAdder/issues/1658
- fixed `fix-show-attack-and-damage-as-lore` not working correctly https://github.com/PluginBugs/Issues-ItemsAdder/issues/1664
- fixed creative bug middleclick on furnitures https://github.com/PluginBugs/Issues-ItemsAdder/issues/1657
- fixed trees make tridents disappear https://github.com/PluginBugs/Issues-ItemsAdder/issues/1654
- fixed player skins not applied to Citizen NPCs on the first /iaentity command execution
- fixed Citizens compatibility issues
- fixed BeautyQuests hologram text on npc head missing https://github.com/PluginBugs/Issues-ItemsAdder/issues/1604
- added nametag on Citizens NPCs
- fixed search GUI not returning some items
- renamed from KEEP_CURRENT_SKIN to CITIZENS_SKIN
- fixed Citizens losing skin if KEEP_CURRENT_SKIN is called on an already reskinned NPC
- fixed Anvil repair cost logic https://github.com/PluginBugs/Issues-ItemsAdder/issues/1651
- fixed Anvil losing items if more than enough are put to repair an item
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new:
- shift click to get items from /ia gui https://github.com/PluginBugs/Issues-ItemsAdder/issues/1569

fixes:
- fixed NullPointerException when log-warnings is enabled
- fixed categories icon apply in some cases
- fixed Extra blank line on lore when linked MMOItems Armor to ItemsAdder https://github.com/PluginBugs/Issues-ItemsAdder/issues/1473
- fixed custom entities not shown correctly in the /ia menu drops info
- fixed Drop from mobs" lore in the /ia menu puts the name twice in the lore text https://github.com/PluginBugs/Issues-ItemsAdder/issues/1643
- fixed fix-show-attack-and-damage-as-lore not working correctly https://github.com/PluginBugs/Issues-ItemsAdder/issues/1627
- fixed placed_armorstand.break.cancel not working https://github.com/PluginBugs/Issues-ItemsAdder/issues/1582
- fixed Mimic and ItemBridge hook loading
- fixed CustomEntityDeathEvent not being fired https://github.com/PluginBugs/Issues-ItemsAdder/issues/1622
- fixed custom durability lore not updated when repairing item using anvil
- fixed Base entity hitbox not kept https://github.com/PluginBugs/Issues-ItemsAdder/issues/1617
- fixed Custom entity passenger desync when far away from viewer https://github.com/PluginBugs/Issues-ItemsAdder/issues/1640
- fixed dismount underground when dismounting some custom entities https://github.com/PluginBugs/Issues-ItemsAdder/issues/1618
- fixed Optifine emissive textures generation, please regenerate your resourcepack using /iazip command
- fixed custom entities on 1.16.5 and previous versions
- fixed custom entities loading on some Spigot builds
- fixed custom entities can't be created using entities types which are not extending "CraftMob"
Please update the Blockbench extension too! https://github.com/LoneDev6/itemsadder-entity/releases/tag/1.0.7

fixes:
- removed "finished animating" debug message
- fixed compatibility with MEG and other plugins
- fixed emotes not stopped on gamemode change https://github.com/PluginBugs/Issues-ItemsAdder/issues/1599
- fixed player duplicate after some minutes when emote is still playing https://github.com/PluginBugs/Issues-ItemsAdder/issues/1600
- fixed player duplicated while playing emote and hit by potion https://github.com/PluginBugs/Issues-ItemsAdder/issues/1607
- fixed fuel not saved on vehicles https://github.com/PluginBugs/Issues-ItemsAdder/issues/1609
- fixed custom entities becoming invisible in some cases https://github.com/PluginBugs/Issues-ItemsAdder/issues/1614
- fixed blocks duplication glitch https://github.com/PluginBugs/Issues-ItemsAdder/issues/1601
- fixed custom entities models generating useless "Unable to load model" errors in client logs for some bones. You must run `/iacleancache items` in order to fix that, then run `/iazip`.
- fixed kick interacting with blocks in some servers
- fixed eyes_height loading, please update also the Blockbench extension to 1.0.7! https://github.com/LoneDev6/itemsadder-entity/releases/tag/1.0.7
- fixed a possible issue with durability event with some plugins
Player emotes update!



Notes:
- you must update the Blockbench extension and export your models again in order to apply some fixes. https://github.com/LoneDev6/itemsadder-entity/releases
- you must regenerate your resourcepack to apply some of the fixes above (run /iazip and follow the hosting tutorial)

new:
- player emotes (1.17+) https://itemsadder.devs.beer/plugin-usage/advanced/player-emotes
- emotes api https://github.com/LoneDev6/API-ItemsAdder/commit/080923933e422871eebefc0a6ede33f16af3c264
- added `/iaentity citizens clean` command to detach ItemsAdder from the NPC without deleting it
- added error message when using /iaentity command providing an unknown custom entity name
- added ItemBridge support https://github.com/PluginBugs/Issues-ItemsAdder/issues/1585
- added ModelEngine warning, then disable ItemsAdder custom entities
- added loots to custom entities https://itemsadder.devs.beer/plugin-usage/adding-content/loots#custom-entities-loots

fixes:
- fixed custom mobs memory leak
- fixed console messages not colored in some Paper builds
- fixed custom entities equipment not refreshing sometimes
- added warning if player tries to change skin of Citizens NPC of type "PLAYER"
- custom entities now play death particles effect
- fixed custom entities animations sometimes interrupted by idle animation
- fixed 1.17.1 compatibility with custom entities https://github.com/PluginBugs/Issues-ItemsAdder/issues/1581
- fixed FontImages API ConcurrentModificationException https://github.com/LoneDev6/RPGhuds/issues/8
- fixed emissive armors textures not working on Optifine
- fixed custom font_images symbols not loading in some cases https://github.com/PluginBugs/Issues-ItemsAdder/issues/1576
- fixed `fix-floating-blocks` causing REAL_TRANSPARENT blocks to lose texture sometimes https://github.com/PluginBugs/Issues-ItemsAdder/issues/1577
- fixed players can place mushroom blocks in protected areas https://github.com/PluginBugs/Issues-ItemsAdder/issues/1564
- fixed blocked_enchants are being allowed through, if the trade table is involved https://github.com/PluginBugs/Issues-ItemsAdder/issues/1584
- fixed Optifine armors textures being overwritten by other resourcepacks which change armors using CIT
- fixed multiple_break bugs with custom blocks in some cases
- fixed ProtocoLib update message even if latest
- fixed initial delay on custom entities spawn
- fixed missing custom entities shadow
- fixed some items not rendered correctly in custom entities hands
- fixed leather armor not rendered correctly while using Optifine/Irish shaders https://github.com/PluginBugs/Issues-ItemsAdder/issues/1590
- fixed custom mobs dropping base entity loots
- fixed Cannot invoke "dev.lone.itemsadder.main.cc.getNamespace()" because "this.b" is null
- fixed custom mobs/player skins sometimes bugged after death animations played and a new one plays after
- fixed Citizens error "UUID of added entity already exists"
- optimizations
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Fixed modules loading on some servers
new:
- added new blocks property "placeable_on_other_real_wire" to avoid blocks from being placed on other REAL_WIRE blocks https://github.com/PluginBugs/Issues-ItemsAdder/issues/1472#issuecomment-1066677235
- property to allow spawners to drop items from custom loots when using a tool with silktouch "allow-loots-drop-from-spawners-using-silk-touch" (config.yml) https://github.com/PluginBugs/Issues-ItemsAdder/issues/1497

fixes:
- fixed custom entities rotation not working correctly in some cases
- fixed MythicMobs error "is not a custom entity!" even if it's custom
- better error log when a predicate file is corrupted (manually edited with some syntax errors)
- fixed duplication glitch https://github.com/PluginBugs/Issues-ItemsAdder/issues/1535
- fixed compatibility with some Mythicmobs versions https://github.com/PluginBugs/Issues-ItemsAdder/issues/1540
- fix ores not spawning under Y=0 1.18+ https://github.com/PluginBugs/Issues-ItemsAdder/issues/1528
- fix custom tree saplings planted underground spawn on the surface https://github.com/PluginBugs/Issues-ItemsAdder/issues/1537
- fixed custom trees not spawning sometimes
- fixed auto_generated folder deleting itself and won't regen during /iazip cmd execution https://github.com/PluginBugs/Issues-ItemsAdder/issues/1532
- fixed furniture gets removed when player drops item from open inventory while looking at the furniture https://github.com/PluginBugs/Issues-ItemsAdder/issues/1538
- fixed spawners not playing break particles
- optimized custom textured armors generation
- fixed customized vanilla leather textures being replaced https://github.com/PluginBugs/Issues-ItemsAdder/issues/1514
- fixed armors textures bugged with custom shaders (Optifine and other mods) https://itemsadder.devs.beer/faq/armors-textures-bugged
- added some other extensions exclusions in config.yml to avoid including useless files
- ignored some malformed blocks settings https://github.com/PluginBugs/Issues-ItemsAdder/issues/1539
- fixed error when breaking some furniture/vehicles with unknown sounds https://github.com/PluginBugs/Issues-ItemsAdder/issues/1534
- fixed furniture placed on interact with interactable blocks https://github.com/PluginBugs/Issues-ItemsAdder/issues/1553
Please update LoneLibs.

Added 1.18.2 compatibility. Please update also LoneLibs.

fixes:
- disabled `tab-header-footer` setting by default to avoid lag on big servers
- fixed custom entities not rendered correctly in some cases on spawn, until they move around
- fixed custom entities particles wrong Y coord shifting
- fixed custom entities particles not recognized in some cases (example: `minecraft:smoke`)
- optimized custom entities particles playing code
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