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New you can display the usage in bar format in the lore:
%usage_bar%
but you can use different arguments to customize the bar:
Code (Text):
%usage_bar(amount:30,color1:&d,color2:&5,symbol:|)%
(by default: amount = 30 bars, color1 is yellow, color2 is green, symbol is |)
Requirements:
- The item must have an usage and an usage limit different than -1
- The item must have the hider "Hide usage in lore" to disable the default display (Remaining use: ...)
Example:
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New player command DAMAGE_RESISTANCE {modification in percentage example 100} {timeinticks}
Exemples:
If you want that your player receive +50% damages for 10 secs->
Code (Text):
DAMAGE_RESISTANCE 50 200
If you want that your player receive -80% damages for 40 ticks (2 secs)->
Code (Text):
DAMAGE_RESISTANCE -80 40
Fix a problem only if you have multiple PROJECTILE_HIT.. activators + the option MustBeAProjectileLaunchWithTheSameEI, only one of these are executed.
New thing for the activators
PLAYER_RECEIVE_HIT_BY_PLAYER is executed if the player receive a hit by a projectile launched by a player
PLAYER_RECEIVE_HIT_BY_ENTITY // // // by an entity
New the activator PLAYER_DEATH support the feature detailedDamageCause
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MINOR UPDATE (Exam period). Major update for may !
New optional arguments for MOB_AROUND command:
- BLACKLIST(ZOMBIE,ARMOR_STAND)
- WHITELIST(CHICKEN) (can be place everywhere in the MOB_AROUND command)
example:
Code (Text):
MOB_AROUND 5 BLACKLIST(ZOMBIE,ARMORSTAND) DAMAGE 20
New MOB_AROUND is also a custom entity command
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MINOR UPDATE (Exam period). Major update for may !
Fix a bypass for the item restriction locked in inventory
Fix performances of the feature usagePerDay.
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MINOR UPDATE (Exam period). Major update for may !
Fix the %owner% placeholder.
TO SEE All news features in video join this discord channel: UPDATE
MINOR UPDATE (Exam period). Major update for may !
FIX a little issue with the variables features.
Sorry for the double post I forgot something.
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MINOR UPDATE (Exam period). Major update for may !
Now the activator INVENTORY_CLICK is triggered even if the event is previously cancelled by another plugin.
1.12 UPDATE
I don't know why, this morning I was motivated to improve EI in 1.12 while I hate this version.
It was asked by some 1.12 users:
- Improve the detection of an EI in 1.12. (EI can now be used on "big" server)
-> Now it doesnt use Name / Lore + material to check if its an EI.
-> So lore and name can be null
- Owner feature now supported
- /ei unowned and /ei set_owner work
- Hide usage feature now supported
- DisableStack feature now supported
- /ei inspect, works
- Variables are now supported in 1.12
BUT NOW 1.12 version require NBTAPI plugin to work.
TO SEE All news features in video join this discord channel: UPDATE
Fix an error when you have Towny the plugin thought you have also the plugin Lands.
Fix an infinite loop error that causes crash when you use placeholder plus the symbol - after, like %player_x%-5
New entity command PLAYER_RIDE_ENTITY
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Fix the bug that when you droped an EI you had to double clicked two times on a chest to open it.
Fix some activators and improve the link between ExecutableItems and ExecutableBlocks.
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Fix the custom thing to execute a vanilla command in a specific world.
New default premium items:Code:execute in <<SsomarWorld>> run teleport %player% 0 0 0
- Prem_Piglin_Curing_Potion (in Potions)
- Prem_Pickaxe_With_Storage (in Tools)
- Prem_Animal_Cake (in Misc)
- Prem_Animal_Egg (in Misc)
- Prem_Back_To_Death_Point (in Misc)
- Prem_Grass_Seed (in Misc)
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