⚔️ ExecutableItems ⭐ Create Custom Items with Abilities & Skills ✅

MC Plugin ⚔️ ExecutableItems ⭐ Create Custom Items with Abilities & Skills ✅ 7.26.7.26
Create custom items with 100+ triggers, in-game editor, and 120+ premade items. Supports 1.8 - 26.2

ExecutableCrafting
Many fixes

SCore (All plugins)
New the AuraSkills extra drops are now compatible with smelt commands

SET_BABY and SET_ADULT are now compatible with rogs and tadpoles

Improvement of the performances

ExecutableItems
Fix auto import the glow while doing /ei create with an item in your hand

Added the following consumable features to the consumable components editor
clear_all_effects (remove all effects if consumed)
remove_effects (effects to remove upon consumption)
apply_effects (effects to give upon consumption)
teleport_randomly (chorus effect tp range)
play_sound (sound to play when the item is fully eaten)
Fix many issues for the versions bellow 1.14

Add weapons components of 1.21.11 1.21.11 (Attack Range / Piercing / Kinetic)

Add components Dye & Sulfur Cube

All API have been improved and documented correctly

Many other fixes
SCore (All plugins)
Added ADD_ITEM_NBT for item and player commands
Example:
For ItemCommands: ADD_ITEM_NBT keyValue:foo=bar type:string mode
:p
dc
For PlayerCommands: ADD_ITEM_NBT slot:0 keyValue:foo=bar type:string mode
:p
dc

EI:
Items become soulbound if you add them keepItemOnDeath=1
ADD_ITEM_NBT slot:0 keepItemOnDeath=1 type:integer mode
:p
dc

CPT:
Oraxen and Nexo should now be supported correctly in customPiglinsTrades

EB:
eb remove-all [replaceWithAir] [world] — removes all placed ExecutableBlocks at once, optionally replacing them with air (true/false, default true) and optionally limiting the removal to a single world.
Update the plugins to support 26.2
SCore
Added PAPI Parser option for VariableReals
Created a _papi plch version for the wrapping of variable values
Only String and Number variables are supported

EB
Fix a small issue with the block title on Folia


By Special70
EB

Fix some issues with Folia

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SCore (All plugins)

New custom command:
To open a virtual anvil:
- OPEN_ANVIL
or if you want to specify a real anvil then use:
- OPEN_ANVIL world:my_world x:0 y:0 z:0 force:false

New we added support of the plugin FabledSkyblock

Fix a small parsing issue in the give message
SCore All plugins

New placeholders for projectiles related activators:
%shooter%, %shooter_name%, %shooter_uuid%, %shooter_uuid_array%, %shooter_x%, %shooter_y%, %shooter_z%, %shooter_world%, %shooter_health%, %shooter_direction%, %shooter_pitch%, %shooter_yaw%, %shooter_velocity%, %shooter_horizontal_velocity%, %shooter_slot%, etc...


EC

Fix 1 — Harden crafting duplication prevention (raw ore)
Fix 2 — Enforce ingredient amounts for vanilla items (SSO-20, EC v1.26.5.17)
PLACELIQUID type:water
To make infinite buckets more easier to implement


Fixed PLANT_IN_SQUARE issue for sweet berries

Fixed an issue with the checker logic used by ExecutableCrafting. Checkers for EI ID, EI Usage and EI Variables should be ok now

Addition of a RefreshExecutableItemEvent class, An event plugins can use to check if calls from ExecutableItems plugin is done

Added critical strike power for MLIB_DAMAGE command

Fixed an issue where the visual cooldown doesn't work with ticks option


Added %last_hitter% to allow users to know which dealt the final blow

Thank you Special70 for this update
SCore & All plugins

- Fixed issues when adding custom int and double values to the nbt editor
String, Integer and Double values can now use the rand placeholder (Ex: %rand:-10|10%)
- Fixed issues of ExecutableItems not being able to import ListCompoundNBTs

ExecutableLevers

Fix an issue with EL

ExecutableItems

New error message to customise when the players try to use an EI in a worldguard blocked region.
Fix an issue related to worldguard with the previous release.
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.14 changes logs reminder:

SCore (all plugins) - EI
New Worldguard flags to disable all EI in a specific region.
/rg flag <region> ei-activators deny # disables ALL EI activators in the region
/rg flag <region> ei-activators allow # re-enables them (this is the default)

Thank you Simon for the bounty on this suggestion

EB
Fixed an issue with Suspicious Block Loot
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