SCore (all plugins):
New when you use SHULKER_BULLET in the custom LAUNCH command.
It will first check if the user has a target on its cursor, if yes : the shulker_bullet will target this entity.
If no, it will search the nearest entity around the player and it will target it.
New you can select PL (Polish) langage for the editors
Improvement of the FARMINCUBE performances
Improvement the performance of the custom condition CoreProtect isNaturalBlock
EI:
New EI restrictions :
- cancel-spawner
- cancel-place-in-bundle
New placeholders for PLAYER_BLOCK_HIT activators:
- %damage_blocked_base% , %damage_blocked_base_int%
MyFurniture:
Update the packetevents version to 2.11.1
On behalf of the entire team, we wish you a happy holiday season and a wonderful new year.
SCore (All plugins)
- Fix of an issue with the custom command AROUND in 1.21-
- Fix of an issue with the /score particles
- Fix of an issue with the rendering of item lore in the editor.
For SCore (All plugins)
- Fix of an issue with the blockAttacks feature (for shield)
- Turn more DB queries in async to avoid performance issues (by Special70)
For EI
- Blockface placeholders are now supported in PLAYER_ALL_CLICK and PLAYER_BLOCK_BREAK.
- Fix of an issue where PLAYER_RECEIVE_HIT_BY_ENTITY was triggered two times if the damage was caused by a skeleton.
I don't know about you, but I can't wait for Hytale to come out!
Hello, All plugins have been updated to support 1.21.11.
(For MyFurniture it supports PacketEvents 2.11)
+ Some other minor fixes
Fix an issue between MyFurniture and ItemsAdder
Fix an issue in SCore / ExecutableItems and ExecutableEvents related to the custom placeholders.
For SCore (all plugins)
- Improvements for /score variables
For ExecutableCrafting
- New API for ExecutableCrafting https://docs.ssomar.com/executablecrafting/api
- New a 2×2 recipe no longer needs to match the exact position in the 3×3 grid that your custom recipe specifies.
For ExecutableItems
- New EI restriction cancel-item-craft-no-custom to cancel only vanilla recipes now detects correctly the ExecutableCrafting recipes to not cancel them.
For EI and EE
- New placeholders in EI and EE HIT activators:
%last_damage_taken_nonfinal%
%last_damage_taken_nonfinal_int%
%last_damage_taken_final%
%last_damage_taken_final_int%
SCore (for all plugins)
Fiw an issue with /score particles
Fix a dupe issue in ExecutableBlocks
ALL mentioned renames in this update are automatically done by the plugins.
EI >
For all activators:
commands become playerCommands
CPT >
For all activators:
commands become playerCommands
EE >
For player activators:
commands become playerCommands
EB >
For the activators that contain a second block (so another block that the ExecutableBlock) the settings have been renamed:
blockCommands become targetBlockCommands
detailedBlocks become detailedTargetBlocks
For all activators:
commands become blockCommands
Why those rename ?
- To have better consistency and to be better understandable for user.
- It's easier to manage in the wiki
- AI Support will perform better, sometimes it was confused because there was two distinct functions for "commands"
For SCore :
- internal edits
For ExecutableItems :
New activator PLAYER_INPUT
Example:
activators:
activator0:
option: PLAYER_INPUT
detailedInput: FORWARD_PRESS
detailedSlots:
- -1
commands:
- SEND_MESSAGE &aFORWARD
In detailedInput you can set:
LEFT_PRESS
LEFT_RELEASE
RIGHT_PRESS
RIGHT_RELEASE
FORWARD_PRESS
FORWARD_RELEASE
BACKWARD_PRESS
BACKWARD_RELEASE
JUMP_PRESS
JUMP_RELEASE
SNEAK_PRESS
SNEAK_RELEASE
SPRINT_PRESS
SPRINT_RELEASE