- Fixed Bountiful Harvest (Thanks AverageGithub!)
- Fixed Healing indicators on Allays (Thanks AverageGithub!)
- Fixed Skill XP bug with slime splitting (Thanks AverageGithub!)
- Fixed EcoPets not being a softdepend (Thanks AverageGithub!)
- Added more trigger parameters supplied from: bow_attack, jump, melee_attack, mine_block, mine_block_progress, move, projectile_hit, static, toggle_flight, toggle_sneak, toggle_sprint, trident_attack
- TriggerData can now automatically infer Item and Velocity (where not explicitly supplied) from the Player and the Victim components (if present)
- Added no_source option to shoot and shoot_arrow, prevents retriggering effects (Like a ricochet effect for arrows)
- Added spawn_potion_cloud effect
- Added add_holder effect; allows you to give custom effects/conditions temporarily on a trigger, for example you can give permanent effects temporarily using this, and a lot of other beautifully complex magic