EcoSkills ⭕ Addictive MMORPG Skills ✅ Create custom Skills, Stats, Effects, Mana ✨ Plug + Play

MC Plugin EcoSkills ⭕ Addictive MMORPG Skills ✅ Create custom Skills, Stats, Effects, Mana ✨ Plug + Play 3.47.1
MMORPG Skills, Abilities, and Levelling with an intuitive GUI.

- Added smite effect; like strike_lightning but damages a victim rather than a location; and you can specify the damage (and have it be silent)
- Fixed set_velocity and multiply_velocity effects not working correctly / not at all
- Removed broken fly_speed_multiplier effect; use movement_speed_multiplier and in_air instead.
- Added shorthand run_chain_inline; specify effects: [] instead of effects in a chain block..
- Added camelCase and nospaces to config getting; you can now specify parameters with underscore_separators, hyphen-separators, camelCaseSeparators, and unspacedseparators.
- Added knockback_resistance_multiplier
- Fixed persistent/serialized permanent effects causing issues on relog (e.g. AttributeModifier-based effects, like bonus_health, movement_speed_multiplier). Holders will now be purged on quit and all effects will be shut down.
- Added trigger_custom effect and a new custom trigger system; lets you have custom triggers based on filters, conditions, chains, cooldowns, whatever else.
- Fixed custom model data in the level progression GUI
- Added no_corners option to mine_radius_one_deep effect (finally!)
- Added teleport_to effect, like teleport except you specify an exact location
- Fixed consume_held_item
- Added consume_held_item effect, runs Player#updateEffects to be able to create consumable items to interact with other holders
- Fixed bug when enabling/disabling permanent effects in different orders than they were disabled/enabled in; this led to effects such as add_stat giving the wrong bonuses for some users with some configs.
- API: Effect#getUUID, Effect#getNamespacedKey, Player#getEffectAmount have been removed, and a new Identifiers parameter is passed to effects on enable / disable instead (A data class of a UUID and NamespacedKey to be used)
- Rewrote the entire effect scanning system (again), will be faster and more reliable now.
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