EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Natural Spawns, Custom Model Support

MC Plugin EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Natural Spawns, Custom Model Support 2026.31
Ultra-powerful and easy-to-use custom mobs made right in config

- Added `resurrect` trigger
- Prevent damaging self when using source
- Added `oxygen_bonus` effect
- Added `add_luck` effect
- Deprecated `luck_multiplier` effect
- Nexo & Oraxen blocks supported in telekinesis (Thanks Exanthiax!)
- Fixed fully_grown filter some triggers (Thanks Nico!)
- xp_multiplier works with telekinesis (Thanks Nico!)
- Fixed error with MythicMobs damage (Thanks OfTeN!)
- Fixed permanent potion effects remaining infinitely (Thanks Exanthiax!)
- Fixed duration on potion cloud effects (Thanks Ryzech!)
- Fixed on_ground & in_air conditions (Thanks 0x484!)
- Permanent Effects and Permanent Potions reapply after death (Thanks Exanthaix!)
- multiply_drops now supports catch_fish (Thanks Exanthiax!)
- Please also update eco to the latest version for:
- Added 1.21.11 support
- Updated PvPManager integration (Thanks Exanthiax!)
- Added ExcellentShop integration (Thanks Nico!)
- Improved Lands integration (Thanks Nico!)
- Added CraftEngine integration (Thanks Nico!)
- Added CoinsEngine integration (Thanks Nico!)
- Updated libsdisguises integration (Thanks Exanthiax!)
- Added Potion Builder and Firework Builder to Item Lookup (Thanks Exanthiax!)
- Updated to eco 6.77.0, make sure to install the latest version of eco or else the plugin will not load
- Removed support for 1.17 - 1.21.3, only 1.21.4+ is now supported
- Fixed custom biome support
- Fixed potion_duration_multiplier
- Fixed refresh.cooldown not working in libreforge config.yml
- Various codebase cleanups and changes focusing on using modern server APIs
- Fixed double drops bug
- Fixed severe bug where spawn egg custom item matched all items, fixing several major bugs in other plugins such as re-reforging not working with default configs in Reforges, EcoScrolls scrolls not being applied when they should be, EcoEnchants targets not working with custom configs, and various integrations with custom plugins. Custom crafting recipes not working has also been fixed with this update.
- Added give_mobcoins and take_mobcoins effects (ChimpGamer)
- Improved create_explosion effect (Exanthiax)
- Fixed take_damage dispatching on invulnerable players (OfTeN)
- Fixed error with catch_fish when using CustomFishing (Exanthiax)
- Added Purpur Triggers - anvil_modify & grind_item (Exanthiax)
- Added compost_item & collide_with_entity trigger, tamed_entity & is_tamed_owner filters (Exanthiax)
- Telekinesis supports drops from tamed mob kills (Exanthiax)
- Improved (permanent_)potion_effect effects (Exanthiax)
- Fixed below_balance condition (Exanthiax)
- Improved edprison_economy_multiplier effect (Exanthiax)
- Improved player_trade trigger (Exanthiax)
- Added villager_trade_multiplier *working but experimental* (Exanthiax)
- Added cast_mythic_skill effect (PQguanfang, Exanthiax)
- telekinesis, damage_multiplier, take_damage and take_entity_damage now supports MythicMobs (Exanthiax, Miryex)
- Fixed knockback_resistance_multiplier and explosion_knockback_resistance_multiplier (Exanthiax)
- Added wildcard (*) values to player arg in libreforge points commands & added /libreforge reset command (Exanthiax)
- Added EdPrison integration (Thanks Exanthiax!)
- Added sound category as an option to play_sound (Thanks LoJoSho!)
- Various stability improvements, feature additions, and bugfixes
- Disabled effect refresh cooldown by default due to poor out-of-box experience
- Added mob_coins_multiplier effect for UltimateMobCoins (Thanks ChimpGamer!)
- Fixed team packets being massive (Thanks ErrorsErrors!)
- Added HuskTowns integration: has_town_role, in_own_claim, town_role, change_town_role, claim_land, create_town, disband_town, enter_claimed_land, join_town, leave_claimed_land, leave_town, unclaim_land (Thanks Exanthiax!)
- Added HuskClaims integration: in_own_claim, claim_land, enter_claimed_land, leave_claimed_land, unclaim_land
- Added CustomCrops integration: is_season, custom_crop_stage, custom_crop_type, fertilizer_type, watering_can_type, bonemeal_crop, harvest_custom_crop, plant_custom_crop, use_fertilizer, use_watering_can (Thanks Exanthiax!)
- Added CustomFishing integration: custom_fish_type, catch_fish, catch_fish_fail (Thanks Exanthiax!)
- Added rename_entity trigger (Thanks Exanthiax!)
- Added use_flower_pot trigger (Thanks Exanthiax!)
- Added bone_meal_crop trigger (Thanks Exanthiax!)
- Added ring_bell trigger (Thanks Exanthiax!)
- Added unleash_entity trigger (Thanks Exanthiax!)
- Added burning_time_multiplier effect (Thanks Exanthiax!)
- Added explosion_knockback_resistance_multiplier effect (Thanks Exanthiax!)
- Added water_movement_efficiency_multiplier effect (Thanks Exanthiax!)
- Improved has_potion_effect condition (Thanks Exanthiax!)
- Added AxTrade integration: player_trade (Thanks Exanthiax!)
- Added alt_value to triggers with new placeholders, see here: https://plugins.auxilor.io/effects/configuring-an-effect#placeholders
- Fixed set_item_data and remove_item_data (Thanks WeloxiaDev!)
- Added Lands integration: has_lands_role, in_own_claim, in_trusted_claim, lands_balance_above, lands_balance_equals, lands_balance_below, give_lands_balance, set_lands_balance, at_war_with_victim, claim, enter_claim, exit_claim, join_land, lands_bank_deposit, lands_bank_withdraw, lands_spawn_teleport, leave_land, unclaim (Thanks Exanthiax!)
- Improved replant_crops (Thanks Exanthiax!)
- Added projectile support to headshot (Thanks kiriharu!)
- Improved libreforge force-loading for custom distributions (Thanks Erik Szabó!)
- Improved FancyNPCs support (Thanks Exanthiax!)
- Added more mcmmo integrations (Thanks Exanthiax!)
- Added scale effect (Thanks Exanthiax!)
- Fixed random chain executor not respecting weight
- Added FancyNPC integration (Thanks Exanthiax!)
- Fixed mine_radius_one_deep
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- Fixed damage_twice (Thanks OfTeN!)
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