EcoItems ⭕ Custom Items, Blocks, Tools, Furniture, Emotes, Armors, GUIs, HUDs, Sounds, Paintings

MC Plugin EcoItems ⭕ Custom Items, Blocks, Tools, Furniture, Emotes, Armors, GUIs, HUDs, Sounds, Paintings 2026.35.1
Create custom content for your server with automatic datapack and resource pack generation!

Update requires Eco version 2026.35

chore: bump libreforge to 2026.35.1

Libreforge Changelog:
fix: citizens integration issue
fix: severe loading issues
EcoHub: Bump version to 2026.35.1.
fix: noteblocks overriden when pack is disabled [EcoHub-65]
chore: bump libreforge to 2026.34

Libreforge Changelog:
feat: add keep_events option to prevent_trigger [EcoHub-10]
feat: added dozens of new mutators [EcoHub-73] (Thanks CallumJohnson!!!)
EcoHub: Bump version to 2026.34.
fix: updated publishing (Thanks CallumJohnson!!!)
fix: EcoItems blocks lose placed texture
docs: restructure pages
chore: bump libreforge to 2026.33

Libreforge Changelog:
fix: effect responsiveness when swapping armor via hotbar [EcoHub-15] (Thanks CallumJohnson!!!)
feat: added use_blockface arg to mine_x effects [EcoHub-4] (Thanks CallumJohnson!!!)
fix: fix attribute issues [EcoHub-7,EcoHub-8,EcoHub-9,EcoHub-13]
EcoHub: Bump version to 2026.33.
docs: update migration docs
docs: fix broken internal links
chore: bump libreforge to 2026.31

Libreforge Changelog:
feat: add use_source to all damage effects
fix: cancel_event and click_block with ranged items
chore: bump eco to 2026.31
EcoHub: Bump version to 2026.31.
fix: resource packs not loading correctly
EcoHub: Bump version to 2026.30.1
Update requires Eco version 2026.30

feat: add free/premium bstats chart
feat: transform EcoItems into a full resource-pack custom-everything plugin (Thanks WillFP!!!)
chore: bump libreforge to 2026.30

Libreforge Changelog:
Update requires Eco version 2026.30

feat: public drop pipeline
docs: add missing particle animations
EcoHub: Bump version to 2026.30.
docs: replace old links with EcoHub links
feat: use EcoCache (Thanks CallumJohnson!!!)
chore: bump libreforge to 2026.29

Libreforge Changelog:
docs: reorganise sidebar positions
docs: replace old links with EcoHub links
docs: replace old links with EcoHub links
feat: Wiki Examples (Thanks CallumJohnson!!!)
fix: evoker fangs in damage triggers (Thanks Exanthiax!!!)
feat: use EcoCache (Thanks CallumJohnson!!!)
fix: play_sound custom sounds framework (Thanks WillFP!!!)
EcoHub: Bump version to 2026.29.
docs: add wiki documentation (Thanks Exanthiax!!!)
fix: Admonition format (Thanks CallumJohnson!!!)
feat: Eco in Gradle Properties (Thanks CallumJohnson!!!)
libreforge-updater
docs: improvements (Thanks Exanthiax!!!)
libreforge-updater
feat: update version numbering
feat: Dev Snapshots (Thanks CallumJohnson!!!)
Update eco and libreforge to 2026.24
wiki v2 docs (Thanks Exanthiax!!!)
update eco to 2026.25
fix: Revert Dev Builds (Thanks CallumJohnson!!!)
feat: EcoHub Updater (Thanks CallumJohnson!!!)
feat: ensure generatePomFileForShadowPublication runs after clean task
libreforge-updater
chore: bump libreforge to 2026.27

Libreforge Changelog:
fix: expressions in chain args (Thanks Exanthiax!!!)
feat: has_inventory_space condition (Thanks Exanthiax!!!)
feat: keep_item now respects slots and disconnects (Thanks Exanthiax!!!)
EcoHub: Bump version to 2026.27.
- Standardised Versioning
- Added 26.2 support
- Improved docs framework
- Bumped base version to 1.21.8
- Added `silk_touch` effect
- Added `keep_item` effect
- Added `item_magnet` effect
- Fixed exception error with RessurectEvent
- Improved custom block support in `telekinesis` effect
- Improved custom block support in `cancel_drops` effect
- Improved custom block support in `multiply_drops` effect
- Improved `homing` effect (Thanks Auxilor!!!)
- Improved `play_sound` effect (Thanks Auxilor!!!)
- Added `projectile_trail` particle animation (Thanks Auxilor!!!)
- Added `wing_tips` particle animation (Thanks Auxilor!!!)
- Removed unnecessary take_damage warnings.
- Added `move_item` trigger. (Thanks Callum!!!)
- Added `spawn_falling_block`, `set_nearby_blocks`, `set_player_weather`, `set_player_time` effects (Thanks Callum!!!)
- Added `near_block` condition (Thanks Callum!!!)
- Added `start_swimming` trigger. (Thanks Callum!!!)
- Added owner arg to entity spawning effects. (Thanks Callum!!!)
- Fixed melee and bow attack triggers not being marked as Monitor. (Thanks Callum!!!)
- Added eco version to Gradle Properties (Thanks Callum!!!)
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