EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities

MC Plugin EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Rarities 6.7.0
The most powerful custom items plugin ever made!

- Switched loading to use eco.yml
- Fixed within_radius_of condition not working with placeholder math
- Fixed potential loading issues with TMMobcoins due to case sensitivity
- Fixed chance and every not working with placeholder math
- Optimized trigger activation by moving trigger list check up the priorities
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- Added mob_coins_multiplier effect (Requires TMMobcoins)
- Fixed any_of condition not being registered
- Various internal changes related to chains / chain components
- Fixed EcoItem#itemStack and Fuel#itemStack modifying the underlying item
- Added not met lines to conditions, looks like this in config:
args:
not-met-lines:
- "&cYou need to have &eEnchanting XVII"
- "&cto use this!"

Which will be added onto item lore if the condition isn't met
- API: Added id field to Holder to be used in events to distinguish them
- API: Added EffectPreActivateEvent, moved EffectActivateEvent to be after costs have been applied (eg currency, mana cost). Also added EffectPreInvoke event before any checks are applied, lies between TriggerProcessEvent and EffectPreActivateEvent
- Fixed paper integration always attempting to load if EcoEnchants was installed (due to classpath errors)
- Optimized display, removed any ItemMeta calls
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