- (API) Added Counter / Counters, a structured way to get values from triggers with multipliers / filters / conditions.
- Added chains.yml, a dedicated area to specify effect chains to be referenced with the run_chain effect
- Added onMaxHealth filter
- API: Added TriggerGroups (e.g. static_<interval>, custom_<id>) so you can programatically generate triggers with a common prefix
- Added has_item condition; like wearing_<armor piece>, except it just requires any item to be in the players inventory
- (API) Added HolderProvideEvent, with the ability to modify the list of holders that will be provided to the player
- Added elytra_boost_save_chance; chance to not consume a firework when boosting with an elytra