EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Cosmetics

MC Plugin EcoItems ⭕ Create Custom Items ✅ Weapons, Armors, Tools, Charms ✨ Item Levels, Cosmetics 5.45.0
The most powerful custom items plugin with over 160 effects

- Fixed set_freeze_ticks effect not working on non-player victims
- Added remove_item effect (Thanks OfTeN!)
- Fixed entity_item_drop trigger on base spigot users
- Added keep_inventory effect (Thanks OfTeN!)
- Added run-type to chains to cycle through effects rather than run them all together
- Added helix, double_helix, twirl, and circle particle animations
- Tweaked particle animation options for more flexibility
- Fixed static trigger console spam for users on base spigot
- Added particle animation system and the particle_animation effect to use it!
At the moment there are two effects: trace and ground_spiral, however many more will be added in the future!
Read the wiki page to learn more about how to use them: https://plugins.auxilor.io/effects/all-effects/particle_animation
- Added particle_line effect to draw a line of particles between you and the target location
- Fixed particle offsets / movement with spawn_particle effect
- Added support for chain arguments

These allow you to pass parameters to your chains, which makes effect chains far, far more useful and more reusable - your logic can get a lot more complex with this!

In any chain effect (run_chain, run_chain_inline), there is now an extra option you can put under args:

chain_args:
<name>: <value>
<name 2>: <value 2>

You can add as many arguments as you like. You use these values in chains just like other placeholders, with %<name>%, for example if you had an argument called strength, you would reference it with %strength% in your chain. Chain arguments support placeholders, too - just like anything else.

This is huge, and if you want to make something extremely powerful with effects, this will make it even easier and quicker with less repetition!
- Optimized not-met-lines with a caffeine cache
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