EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Spawn Eggs, Totems, Custom Model Support

MC Plugin EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Spawn Eggs, Totems, Custom Model Support 10.3.1
Ultra-powerful and easy-to-use custom mobs made right in config

- Added option to disable only having one boss autospawn per world
- Added support for zShop in the sell_multiplier effect
- Added fromSpawner filter, which will require entities to be from spawners (or not to be from spawners) - Requires Paper to be installed
- Added inverse option to all conditions
- Removed requirement to specify manual truthiness for on_fire, in_air, etc - i.e. removing the requirment to then specify `on_fire: true`, which now defaults to true for all conditions - you can still specify things this way, but the inverse option is preferred

Inverse syntax looks like this:
- id: on_fire
args:
inverse: true

Which will mean that the condition is met when the player is not on fire
- Added transmission effect (Think Aspect of the End)
- Added within_radius_of condition
- Added has_potion_effect condition
- Added strip_ai effect
- mcMMO skill_xp_multiplier and give_skill_xp effects have been renamed to mcmmo_xp_multiplier and give_mcmmo_xp, so you can use EcoSkills and mcMMO effects at the same time (not sure why you'd run both, but some people do)
- Added block_commands effect
- Added placeholder support to run_command and run_player_command effects
- Internal changes to inline/anonymous chain compilation
- Added TriggerProcessEvent
- Added previous to PointsChangeEvent to track changes
- Removed mutation order (internal change, was unused)
- eco 6.25.0 migrations
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