EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Spawn Eggs, Totems, Custom Model Support

MC Plugin EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Spawn Eggs, Totems, Custom Model Support 10.4.0
Ultra-powerful and easy-to-use custom mobs made right in config

- Added more trigger parameters supplied from: bow_attack, jump, melee_attack, mine_block, mine_block_progress, move, projectile_hit, static, toggle_flight, toggle_sneak, toggle_sprint, trident_attack
- TriggerData can now automatically infer Item and Velocity (where not explicitly supplied) from the Player and the Victim components (if present)
- Added no_source option to shoot and shoot_arrow, prevents retriggering effects (Like a ricochet effect for arrows)
- Added traceback effect: teleport back to where you were a few seconds ago, configurable between 1 and 30 seconds in the past
- Added create_explosion effect (Thanks theAstra!)
- Fixed error on startup for some EcoPets users
- Added spawn_potion_cloud effect
- Added add_holder effect; allows you to give custom effects/conditions temporarily on a trigger, for example you can give permanent effects temporarily using this, and a lot of other beautifully complex magic
- Fixed UUID clashes breaking attribute modifier effects between plugins
- Rewrote effect activation, fixing updated isMet values for effect-specific conditions
- Added add_points effect; like give_points but acts permanently - if you're making a mana type system with your points, this works like a modifier (e.g. +40 Mana) - You can take as well as add
- Fixed potential performance issues with in_mainhand, in_offhand, wearing_helmet, wearing_chestplate, wearing_leggings, and wearing_boots by moving Item lookups to CompileData rather than running on each invocation
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