EcoArmor ⭕ Create Custom Armor ✅ Premade Sets ✨ Upgrades, Crafting, Custom Textures

MC Plugin EcoArmor ⭕ Create Custom Armor ✅ Premade Sets ✨ Upgrades, Crafting, Custom Textures 8.58.0
The most advanced custom armor plugin.

- Added set_block effect
- Fixed minor bug with configs affecting some users
- Added mine_vein effect
- Fixed EcoJobs integration not being loaded
- Added fully_grown filter
- Added broadcast effect
- Added values to block_item_drop and entity_item_drop
- Added glow_nearby_blocks effect
- Fixed deprecated key categorization (check eco 6.40.0 release notes)
- Added place_block trigger
- Added level_up_job trigger (Requires EcoJobs)
- Added gain_job_xp trigger (Requires EcoJobs)
- Added has_active_job condition (Requires EcoJobs)
- Added has_job_level condition (Requires EcoJobs)
- Added job filter (Requires EcoJobs)
- Added give_job_xp effect (Requires EcoJobs)
- Added job_xp_multiplier (Requires EcoJobs)
- Added %victim_health% and %victim_max_health% placeholders to use in all effects
- Added above_health_percent filter - Reworked all filters to be like other config elements, allowing them to be hyphen-separated, underscore_separated, camelCase, and notseparated
- Fixed placeholders not working in filters
- Added is_expression_true condition
- Added support for victim placeholders; if the victim is a player, you can use %victim_<placeholder>% to parse a placeholder relative to them; for example %victim_player_y% to get the victim's Y coordinate
- Updated to eco 6.39.1; adding support for the min(a,b), max(a,b) and == operators in expressions
- Added chains.yml, a dedicated area to specify effect chains to be referenced with the run_chain effect
- Added onMaxHealth filter
- API: Added TriggerGroups (e.g. static_<interval>, custom_<id>) so you can programatically generate triggers with a common prefix
- Fixed load order bug
- (API) Added HolderProvideEvent, with the ability to modify the list of holders that will be provided to the player
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