Custom Events Plugin ⭐ExecutableEvents ⭐182+ Triggers | Quests, Abilities & Server Automation

MC Plugin Custom Events Plugin ⭐ExecutableEvents ⭐182+ Triggers | Quests, Abilities & Server Automation 3.26.6.3
Custom events plugin - Create Quests, Abilities, Boosts & more - 110+ Custom Triggers

For SCore (all plugins)
- Improvements for /score variables

For ExecutableCrafting
- New API for ExecutableCrafting https://docs.ssomar.com/executablecrafting/api

- New a 2×2 recipe no longer needs to match the exact position in the 3×3 grid that your custom recipe specifies.

For ExecutableItems
- New EI restriction cancel-item-craft-no-custom to cancel only vanilla recipes now detects correctly the ExecutableCrafting recipes to not cancel them.

For EI and EE
- New placeholders in EI and EE HIT activators:
%last_damage_taken_nonfinal%
%last_damage_taken_nonfinal_int%
%last_damage_taken_final%
%last_damage_taken_final_int%
SCore (for all plugins)
Fiw an issue with /score particles

Fix a dupe issue in ExecutableBlocks
ALL mentioned renames in this update are automatically done by the plugins.

EI >
For all activators:
commands become playerCommands

CPT >
For all activators:
commands become playerCommands

EE >
For player activators:
commands become playerCommands

EB >
For the activators that contain a second block (so another block that the ExecutableBlock) the settings have been renamed:
blockCommands become targetBlockCommands
detailedBlocks become detailedTargetBlocks


For all activators:
commands become blockCommands


Why those rename ?
- To have better consistency and to be better understandable for user.
- It's easier to manage in the wiki
- AI Support will perform better, sometimes it was confused because there was two distinct functions for "commands"
For SCore :
- internal edits

For ExecutableItems :
New activator PLAYER_INPUT
Example:

activators:
activator0:
option: PLAYER_INPUT
detailedInput: FORWARD_PRESS
detailedSlots:
- -1
commands:
- SEND_MESSAGE &aFORWARD

In detailedInput you can set:
LEFT_PRESS
LEFT_RELEASE
RIGHT_PRESS
RIGHT_RELEASE
FORWARD_PRESS
FORWARD_RELEASE
BACKWARD_PRESS
BACKWARD_RELEASE
JUMP_PRESS
JUMP_RELEASE
SNEAK_PRESS
SNEAK_RELEASE
SPRINT_PRESS
SPRINT_RELEASE
Hello I didnt merged the good branch yesterday. So here is a fix.

It also fix in addition an issue with entity placeholders and list placeholders.
Special70 worked hard to support correctly ItemsAdder furniture into EB. So normally everything works correctly now, not only the blocks !
New in the SCore config file you can define entities or blocks groups and then specify them in detailedBlocks or detailedEntities.

Example:
In the config.yml

entityLists:
ANNOYING_MOBS:
- CAMEL
- STRAY
- DROWNED
HOSTILE_MOBS:
- ZOMBIE
- SKELETON
- CREEPER
- SPIDER

blockLists:
STUPID_BLOCKS:
- BARRIER
- BEDROCK
- DIAMOND_ORE
ORES:
- COAL_ORE
- IRON_ORE
- GOLD_ORE
- DIAMOND_ORE
- EMERALD_ORE

In you item/event/block config:

detailedEntities:
- BLAZE
- BOGGED
- BREEZE
- SCORE:ANNOYING_MOBS # Expands to CAMEL, STRAY, DROWNED
- ZOMBIE

detailedBlocks:
blocks:
- SCORE:ORES # Expands to all ores
- STONE
- !SCORE:STUPID_BLOCKS # Blacklist all stupid blocks
Hello, many SCore commands have been renamed for a better format.
Example TELEPORTONCURSOR -> TELEPORT_ON_CURSOR.
The old format still work
;)


Also we are currently moving the wiki out of Gitbook you can already check it here: https://ssomar-developement.github.io/Wiki/
If you have suggestions don't hesitate to message me. Thank you !
New PICKUP_MAGNET player command that creates a magnetic field around the player to automatically pull nearby dropped items towards them.
Fix of an issue with Attributes in 1.21.1

New you can now use placeholders for the itemModel and tooltipModel settings
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