The old custom head textures are no longer supported by the server.
Therefore, you need to change any custom heads in your GUI files to the new
skin URLs.
If you don't do this, you'll receive lots of spam from the server in your console log.
- Here, you can find more information on how to do that: https://github.com/Angeschossen/PluginFrameworkAPI/wiki/New-Head-Textures
- If you want to use the new default custom player heads:
- The default GUI custom heads can be found here: https://github.com/Angeschossen/ChestProtect/blob/master/definitions_gui.yml
- Fixed: [#2424] error at worldedit selection using multi paper
+ Added: "sign" section in protectables to add all signs
+ Added: [Suggestion] group APICode:sign: enabled: false costs: value: 5 cashback: 2.5
+ Added: API docs
+ Improved: compatibility of protection unload with 3rd party plugin
- Fixed: untrusted open protection menu via hologram
- Fixed: [#2344] Personal settings not saved if for example the server crashes
+ Added: [Suggestion] You can now set names for block and entity protections
You might want to add the {name} placeholder to the protection list menu.
Also, you probably need to adjust the slots at your gui lang file to make the item show up in the *protection menu*.
Most likely, your current layout will conflict with the default position.
- Fixed: Protection list duplication in menu
- Fixed: Default protection items list not being INHERIT
The command framework has been refactored.
- All admin (!) commands have been moved to /chestprotect admin
- The tab completion has been improved and consistency across all commands is ensured.
- The permissions for /chestprotect admin <subcmd> subcommands have changed.
- Example: /chestprotect admin player <player> delete Permission: uspawners.admin.command.player.delete
- It follows the same format for each sub command of /chestprotect admin. No further explanation needed.
+ Changed: Admin command permissions starting with "chestprotect.admin.command"
+ Changed: Ignore unloaded worlds at LWC import