Re-added the bossbar system when you are using the entity mode!
Added new placeholder %dragon_kills%
Added an option to change the exp dropped by the dragon.
Added a new command to add customs end crsytals when the dragon respawn. >> /dragon add_crystal
Removed drop and egg chance, were moved to custom_drops
Reworked the reward system: now you can reward the player who killed the dragon, the player who dealt the most damage, and all the players who fought.
Code:rewards: who_killed_dragon: 1: chance: 1.0 broadcast_text: "" drops: - ENDER_EYE - BONE commands: - eco give %player% 100 - give %player% diamond 4 2: chance: 0.50 broadcast_text: "" drops: - BONE commands: - eco give %player% 100 - give %player% emerald 4 top_damager: 1: chance: 1.0 broadcast_text: "" drops: - ENDER_EYE - BONE commands: - eco give %player% 50 - give %player% diamond 1 all_damagers: 1: chance: 1.0 broadcast_text: "" drops: - ENDER_EYE - BONE commands: - eco give %player% 10