New Content:
- Happy Ghast and Ghastling!
- Animated and textured the Happy Ghast, and Ghastling!
- Added 3 idle animations, complete with animated facial expressions, as well as wiggly tentacles!
- Added 16 new Happy Ghast Harness! Each harness has a unique Minecraft-inspired design. (More information below!)
- Added 4 Hotair Balloon textures. Use the nametags: Creeper Balloon, Enderman Balloon, Pig Balloon, and Pumpkin Balloon. Leash a boat, crouch-click your Ghast, and lift off! Remember to apply a Harness to ride your Hot Air Balloon! You can also use these nametags on a Ghastling and then leash it for a hand-held balloon. How cute!
- New Saddleless tag lets you ride in comfort without showing a harness. (Apply the Nametag after fitting a Harness)
- Note: Similar to Hand Held Player and Wolf armour, the Harness Item cannot be turned 3D when held in your hand. We will add a 3D model if and when the game allows us to!
- Added Expressions, a new system that allows for facial animations:
- Blinking, Animated Pupils, and Eyebrows.
- Added expression animations for all 3rd person animations.
- Added support to allow custom skins to use expressions.
- More information about creating Expressions compatible skins coming very soon.
- Dive, Cannon Ball, and Belly Flopping:
- Added a new dive animation when leaping into water!
- Crouch at the beginning of a dive to trigger a Cannon Ball.
- Crouch midway through a dive, (when your character is facing flat) to trigger a Belly Flop.
- If you don’t crouch, you will dive like normal!
- Bubble particles on water impact.
- Boat Wakes:
- Added splashes and wakes which drag behind your boat when moving.
- Added foam particles around the boat and oars when stationary.
- Custom Double Slabs:
- Added 60 new custom Double Slab block textures!
- Stack two slabs on top of each other to test them out
- All slabs except have a new design, except for the Smooth Stone Slab, which already has its own double slab design.
- A full list of new Double Slabs is listed below.
- Cat Loafing:
- Interacting with a tamed Cat will now have a 50% chance entering LOAF MODE!
- When in Loaf Mode, there are 3 new idle animations the Cat will cycle between.
- After some time, the Cat may doze off to sleep, with some zZz particles appearing above. You can wake the Cat by interacting again.
- Wolf Laying, Sleeping, and Idles:
- Interacting with a tamed Wolf will now have a 50% chance of laying down.
- The Wolf now has 4 idle animations when laying down: Looking Around, Ear Wiggles, Curious, Ear Scratch.
- After some time, the Wolf may doze off to sleep, with some zZz particles appearing above. You can wake up the Wolf by interacting again.
- 3 new idle animations when the wolf is standing: Ear Scratch,, Play Bow, and 2 Happy Hop variants where the wolf will leap with excitement.
- Added Oiia Oiia Cat Nametag. Enough said.
- 3D Blocks:
- Added 3D Mushroom Blocks. (Red Mushroom, Brown Mushroom, Crimson Fungus, Wraped Fungus)
- Added 3D Dripstone Blocks.
- Note: While we have added these 3D blocks, it won’t mean we have the control to make any block we like 3D - Blocks are hardcoded, meaning we aren’t able to remodel them ourselves. We can only assign pre-existing models.
- Wither Revamps:
- New spawn animation - the Wither Skulls are now visible!
- New pixel accurate texture. Previously it was half the resolution it should be.
- Added white glowing eyes to Phase 1.
- New visuals effects for Phase 2 of the Wither fight - A blue glowing aura, particle effects and custom texture with cracks.
- Added 3rd person throwing animation.
- Added a Baby Enderman with a 0.5% chance of spawning. They behave the same as regular Enderman, but are significantly cuter. You can also give the nametag Baby, Enderchild or Endie to turn an adult into a baby.
- Revamped the explosion particle with pixel accuracy to the size of the explosion.
- Glow Squid VFX improvements - it now glows and has twinkle particles!
- Added glows effects to Disc 5 and the Disc 5 Fragment. They now feel more epic to find!
- Added a trail to the XP orb.
- Added Brian, your friendly neighborhood Zombie! Brian has a 0.05% chance of spawning naturally, or you can use the nametags Brian or Glare.
- Added an on screen overlay when the player is on fire.
- Added Dried Ghast Block, and animated its face.
- Added held items for the Dried Ghast, Tears Music Disc, and Happy Ghast Spawn Egg.
- Retextured some Vanilla Glyph files. Parts of the console UI was still using Vanilla textures.
- Added a Pink Dolphin with a 1% chance of spawning naturally. You can also use the nametag Bubblegum.
- Added an Iron Golem in a suit. Nametag an iron Golem with Dapper, or Agent!
- Added multi lead locators to all big mobs so that they show 4 leads when carried by a Happy Ghast.
- Added the new 3x3 “Dennis” Painting.
- Added an glow and emissive texture to the runes inside of the Smithing Templates.
- Added new menu panorama.
Improvements:
- Improved 1st & 3rd person Axe chopping animations.
- Tadpole’s Spawn Egg tail is now visible in 1st & 3rd person.
- Bucket of Tadpole water colour now matches the item icon’s water colour. Previously it was blue, now it is swampy green.
- Baby Cat Eyes are now emissive, like the adults.
- Added variants to the Stone Brick block. Some bricks are now shorter, and some are longer.
- Reduced fire particle count in 1st person to improve visibility.
- Aligned kelp block string texture so that they make a grid, like in Vanilla.
- Improved 3rd person “generic attack” animation. This is the attack used when punching, mining blocks, and placing blocks. We can’t do a unique animation for each action, unfortunately.
- Decreased panorama resolution to slightly reduce pack size.
Bugs Fixed:
- Husk “Mummy” & “Dusty” variants were not spawning naturally - they now have a 3% chance of spawning.
- Occasionally, fire particles continued to emit from the player when they were no longer on fire. This is now fixed!
- Added missing nametags for the Baby Ocelot. Baby, Oceling & Spotty!
- Flipped UV on Creeper’s legs - it was backwards.
- Fixed Donkey and Mule babies occasionally floating off their legs.
- Fixed custom Baby Villagers showing in 32x.
- Fixed Creeper’s body glowing from a distance when using a very low render distance.
- Fixed Creeper from producing a content log error.
- Fixed Creeper trying to swim whilst in a boat.
More Information:
- Happy Ghast Harnesses now feature unique designs! They are all Minecraft-inspired, and some even have their own unique animations, such as the Black (Ender Dragon), and Light Blue (Allay)!
- White: Woolly Hat
- Orange: Pumpkin
- Magenta: Shulker Box
- Light Blue: Allay
- Yellow: Bee
- Lime: Turtle
- Pink: Axolotl
- Gray: Miner
- Silver: Warm Frog
- Cyan: Warden
- Purple: Enderman
- Blue: Default style
- Brown: Creaking
- Green: Leafy
- Red: Fine Gentleman
- Black: Ender Dragon
- All double slab blocks now have a unique design - stack two slabs on top of each other, and get to building! The textures were designed to work perfectly with their full block counter part. Many blocks even have texture variations, such as the Tuff Bricks, and Stone Bricks.
- Stone: Chiselled Stone Creeper
- Cobblestone: Cobble Bricks
- Mossy Cobblestone: Mossy Cobble Bricks
- Oak Plank: Large Oak Planks
- Spruce Plank: Spruce Parquet
- Birch Plank: Birch Parquet
- Jungle Plank: Birch Parquet
- Acacia Plank: Birch Parquet
- Dark Oak Plank: Birch Parquet
- Mangrove Plank: Chiselled Mangrove
- Cherry Plank: Chiselled Cherry
- Pale Oak Plank: Large Pale Oak Planks
- Bamboo Plank: Large Bamboo Planks
- Bamboo Mosaic: Bamboo Parquet
- Stone Brick: Large Stone Bricks
- Mossy Stone Brick: Large Mossy Stone Bricks
- Sandstone: Cracked Sandstone
- Cut Sandstone: Sandstone Tiles
- Smooth Sandstone: Chiselled Sandstone
- Red Sandstone: Cracked Red Sandstone
- Red Cut Sandstone: Red Sandstone Tiles
- Red Smooth Sandstone: Chiselled Red Sandstone
- Granite: Small Granite Bricks
- Polished Granite: Granite Bricks
- Diorite: Small Diorite Bricks
- Polished Diorite: Diorite Bricks
- Andesite: Small Andesite Bricks
- Polished Andesite: Andesite Bricks
- Brick: Large Bricks
- Nether Brick: Large Nether Brick
- Red Nether Brick: Large Red Nether Brick
- End Stone Brick: Large End Stone Brick
- Quartz: Small Quartz Bricks
- Smooth Quartz: Smooth Quartz Tiles
- Prismarine: Prismarine Bricks
- Dark Prismarine: Dark Prismarine Bricks
- Prismarine Brick: Prismarine Full Block
- Crimson Plank: Large Crimson Plank
- Warped Plank: Infested Warped Plank
- Blackstone: Blackstone Tiles
- Polished Blackstone: Polished Blackstone Tiles
- Cobbled Deepslate: Cobbled Deepslate Tiles
- Polished Deepslate: Polished Deepslate Tiles
- Deepslate Brick: Large Deepslate Brick
- Tuff: Tuff Tiles
- Polished Tuff: Polished Tuff Tiles
- Tuff Bricks: Large Tuff Bricks
- Mud Bricks: Large Mud Bricks
- Cut Copper: Cut Copper Plates
- Exposed Cut Copper: Exposed Cut Copper Plates
- Weathered Cut Copper: Weathered Cut Copper Plates
- Oxidised Cut Copper: Oxidised Cut Copper Plates
- Resin Brick: Resin Full Block</aside>
Our cutest update yet! We've added baby versions of your favourite Mobs, a handful of stylish glow‑ups, and even more hidden secrets. Get those name tags ready, and go hanging out with your new furry (& feathery) friends!
Highlights:
- Custom designs for all Mob Babies!
- Allay, Vex and Creeper VFX revamps!
- Glowing Armour Trims in 32x! (Vanilla Experience)
- New variants for the Allay, Husk, and Enderman.
- And most importantly, friendly Chicken Jockeys!
New Content:
- Added custom models for all mob babies! These new mobs are pixel accurate, and even more adorable.
- Baskets and Seeds now show the offhand throwing petals and seeds onto the ground. It should feel more like you are planting seeds, now!
- Added VFX to the Allay and Vex. They now glow bright, have an outline, and a fancy trail that drags behind them!
- Added VFX to the Vex when charging. They now emit a red glow and speck particles, along with the trail turning red.
- Added Golden Allay, with a 10% chance of naturally spawning. You can also use the nametag Goldie.
- Added rare Green Eyed Enderman, with a 0.3% chance of naturally spawning. You can also use the nametag Beanie, or Green. This is a reference to the Enderman’s original design when first added, before being changed to purple.
- Added new effects when a Creeper starts to charge up. Its face now lights up green, along with its rib cage appearing on its body. This also works with the Pig Creeper easter egg!
- New Chicken Chicken Jockey nametag, to get yourself a friendly Chicken Jockey. This also works on Baby Chickens!
- Added Mummy Husk texture, with a 3% chance of naturally spawning. You can also use the nametag Mummy or Dusty.
- The snowy Fox is now even more fluffy, adjusted its texture & geometry to have extra fluff.
- Redesigned Command Block textures.
- Added floppy ears to the Sheep.
- New 3rd person animations for Jump, Fall and Land.
- New 3rd person punch animation.
- More UI textures (Too many to list!). This includes fresh new icons for console buttons, such as bumpers, triggers, etc. and console tooltips.
- Armour Trims will now glow in 32x (Vanilla Experience).
- Wither Skeletons now have glowing blue Soul Fire eyes.
- Piglin Brutes now have glowing eyes.
- Added feather particles to the Parrots when they are hit. This includes all Parrot variants!
- Revamped Piglin Head item. It now has glowing eyes, and ear animations when worn on your head.
- Added glowing eyes to the Dragon Head item.
- New book UI textures and icons, inspired by our 15 Year Journey project!
- Added missing creaking heart dormant texture.
- Added new GUI control textures. (This is a subtle change, Vanilla textures were already fitting!)
- New Menu Panorama. The babies are here!
Improvements:
- Mangrove Propagule held flower now uses a Mud texture instead of Dirt.
- Wither Rose held flower now uses a Soul Soil texture instead of Dirt.
- End Frame side texture now seamlessly connects when placed on top of End Stone.
- Improved 1st person throwing animation. It is now slightly more bouncy, the swap animation can be interrupted by a throw, and the Snowball projectile is now correctly offset to launch from your hand.
- Rotated Hanging Sign 180 degrees when in an Armour Stand’s hand so that the front is facing outwards instead of inwards.
- Adjusted falling condition to not trigger when falling slowly through blocks such as webs.
- Adjusted Anvil texture and colour.
- Improved Magma block texture, and made it darker.
- Adjusted the glowing eye texture on Soul Sand to be more random.
- Added a glow to the Open Eyeblossom when held.
- Improved Lightning Rod texture when placed on the ground. It now better matches its held item counterpart.
- Improved the glow on the Blaze.
- Ender Eye is now emissive when held.
Bugs Fixed:
- Fixed a misplaced pixel on the Trial Key item icon.
- Fixed Item Frame and Glow Frame from having a black texture when placing an empty map inside.
- Fixed lead locator positions for all mobs that had incorrectly placed leads, caused by a Minecraft geometry quirk. (Let us know if you spot any more!)
- Fixed flowers from having directional shading on them, they are now smooth and unlit.
- Disabled Emeralda nametag in 64x, it is unsupported in Custom Experience.
- Fixed a missing pixel on the Zoglin’s texture. The side of its eye was not emissive, but the front was.
- Fixed incorrectly positioned items when they are being carried by a Fox in its mouth.
- Fixed Turtle Helmet trim being misaligned.
Notes:
If you would like to turn an adult into a real baby, you can also use commands! This command turns all mobs in a radius of 5 blocks into a baby. You need cheats enabled for this.
- You can use nametags to keep a mob a baby! Every mob can be named Baby, but there are also specific name tags for each mob, listed below. When nametagged, it will look like a baby, but it will still have the same attributes that the adult version of the mob has (We can’t change this). Think of it as a “fake baby”!
- Armadillo: Pup, Dylan
- Axolotl: Lottie
- Bee: Smol, Bumble
- Camel: Calf, Camelo
- Cat: Kitten, Kitty
- Cow: Calf, Mr Mooch
- Dolphin: Calf, Flippy
- Donkey: Foal
- Drowned: Splashy
- Fox: Kit
- Glow Squid: Glowling, Twinkle
- Goat: Kiddo
- Hoglin: Hoglet, Hoggin
- Horse: Foal
- Husk: Sandy
- Llama: Cria, Kira
- Mooshroom: Mooshling, Mooshy
- Mule: Foal
- Panda: Cub, Bao
- Pig: Piglet, Lil Chop
- Piglin: Piglet
- Polar: Cub, Knut
- Rabbit: Bunny, Thumper
- Sheep: Lamb, Wooly
- Skeleton Horse: Foal, Rattle
- Sniffer: Hatchling, Snifflet
- Squid: Squidling, Inky
- Strider: Stridling, Sizzle
- Trader Llama: Cria, Spitty
- Turtle: Hatchling, Bubbles
- Villager: Child, Nosey
- Wolf: Puppy
- Zombie Horse: Foal, Rumble
- Zombie Pigman: Piggly
- Zombie: Rotty
- For mobs which can reproduce: /event entity @e[r=5] minecraft:entity_born
- For mobs that can’t reproduce: /event entity @e[r=5] minecraft:as_baby
A small update that primarily focuses on fixing issues in the Actions & Stuff 1.3 Update.
New Content:
- Added new Baby Chicken variants for the Cold & Warm Chickens.
- Added emissive & glow textures to the Glow Squid and Vex Spawn Eggs.
- Added Pale Moss Carpet prop (A re-coloured Moss Carpet)
- Added floppy ears to Mooshrooms in 16x.
Improvements:
- Added emissive eyes to Ocelots.
- Removed custom Critical Hit particle from Custom Experience (64x) for better compatibility.
- Made Spawn Eggs not play their fall animations when flying with an Elytra.
- Improved Horse, Donkey, Mule, Zombie Horse, Skeleton Horse, and Drowned compatibility when pairing Actions & Stuff with very old Add-Ons, which could cause them to appear invisible.
- Added missing nose to Mooshrooms in 64x (Custom Experience) for better Vanilla parity.
- Adjusted Low Tide Water animation when using a shield, and holding items.
Bugs Fixed:
- Fixed block break water surface splash particles having a missing texture in 32x & 64x. (Vanilla Experience & Custom Experience)
- Fixed smol nametag no longer working with the Bee.
- Fixed Pig Ears showing up on the creeper, when a charged creeper is spawned.
- Fixed incorrectly offset cape in Paper Doll, when using a short skin.
- Fixed Moss Carpet prop being invisible when viewed from underneath.
- Fixed Jellie & Ragdoll cats not having emissive eyes in 32x. (Vanilla Experience)
- Fixed Chicken Lead being misplaced.
- Fixed Agent Spawn Egg not using an emissive material.
- Fixed Camel and Trader Llama playing their rotation animation when in their UI.
- Fixed horse-like mobs not correctly playing their falling and landing animations.
- Fixed 3D amour from other resource packs, having white on their texture.
- Fixed Piglins having a pixel over their eye in 64x. (Custom Experience)
- Fixed Toast and White Rabbits not using the correct texture in 64x. (Custom Experience)
- Fixed Armor Stand having one leg instead of two in 64x, (Custom Experience) for better Vanilla parity.
- Fixed missing Skeleton Horse footstep sounds.
- Fixed missing dog eyes on the Menu Panorama (An unfortunate timed blink!)
- Fixed z-fighting on the Cold Chicken’s butt feather texture.
- Fixed Husks eye glow not correctly rotating in 32x. (Vanilla Experience)
- Fixed persona items clipping through armor. (Such as tall hair, or hats)