Minecraft Systems Developer Optimizing packets, maximizing gameplay. Keep it at 20 TPS.
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About AgentOMG
I am a 26-year-old student based in France. With a strong passion for technology and digital creation, with a particular focus on Data Science and Engineering.
My technical background is rooted in both software development and 3D artistry:
Software Development: I have a solid foundation in C# (WPF), Python, and Luau. My work spans from building desktop utilities and voice-activated assistants to managing game servers and scripting complex mechanics. I am an advocate for clean, minimalist UI/UX design, often drawing inspiration from Fluent Design principles.
3D Artistry: I am an experienced Blender user, specializing in non-photorealistic rendering, cel-shading, and procedural materials. My work involves developing custom shader plugins and node groups to achieve unique visual results.
Emerging Technologies: I am deeply interested in local AI deployment, including the configuration and optimization of Large Language Models and diffusion models for local hardware.
Beyond my technical projects, I have a history of collaborative work, including participation in regional innovation programs and technical leadership in group projects. I am highly motivated by the intersection of creative design and system architecture, and I am always looking for ways to bridge the gap between complex technical challenges and intuitive user experiences.
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