/u/Bavo1999
Guest
offline
So last year me and my mates started a server, plain vanilla, a few vanilla tweaks, just smp. We added one rule though: NO MENDING. We realised from previous servers we mine once for diamonds and that's it. Once we had mending we didn't have to anymore, same with getting the elytra, once you have a few with mending you never had to go to the end anymore. So we decided to challenge ourselves by banning mending. Since then we made one exception for the Trident as it's the only breakable that can only be repaired with another trident and not with some item. Since the trident is more of a gimmick it doesn't change the overall rule that much.
I have to say it's different playing like this as you sometimes have big plans but when you're tools and armor are to expensive to repair you have to hold off on your plans and go back to the roots a little and I like that.
Now the but... Since we have this rule, no one has netherite or armourtrims as it's too expensive to dupe (the trims) and repair (the netherite) and not worth the trouble since it will break eventually.
We are a year in the server and have made big progress but some of us are starting to doubt the rule, what would you do in my situation? Commit to the rule or abolish it as one year of it was enough.
Toughts?
EDIT: if anyone has a datapack that allows the too expensive cap to be removed, without removing the level scaling (for example: the 15th time repairing your pickaxe it takes 87 levels) it would make our rule a little more playable. Also maybe a datapack to make it you can repair netherite with diamonds or scrap? DM me if you have something like this.
submitted by /u/Bavo1999
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Continue reading...
I have to say it's different playing like this as you sometimes have big plans but when you're tools and armor are to expensive to repair you have to hold off on your plans and go back to the roots a little and I like that.
Now the but... Since we have this rule, no one has netherite or armourtrims as it's too expensive to dupe (the trims) and repair (the netherite) and not worth the trouble since it will break eventually.
We are a year in the server and have made big progress but some of us are starting to doubt the rule, what would you do in my situation? Commit to the rule or abolish it as one year of it was enough.
Toughts?
EDIT: if anyone has a datapack that allows the too expensive cap to be removed, without removing the level scaling (for example: the 15th time repairing your pickaxe it takes 87 levels) it would make our rule a little more playable. Also maybe a datapack to make it you can repair netherite with diamonds or scrap? DM me if you have something like this.
submitted by /u/Bavo1999
[link] [comments]
Continue reading...