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What Is Nations?
Nations is a long-term civilization-based SMP built around:
Politics & War
Structured Kingdom Hierarchies
Roleplay & Lore
Dynamic Economy
Custom Brewing & Enchanting
Land Conquest & Strategy
You don’t just survive here.
You build a civilization.
Choose Your Kingdom
When you apply, you choose one of five races:
- 🏔 Dwarves – Master engineers & defensive juggernauts
- 🛡 Humans – Adaptive strategists & team fighters
Orcs – Brutal frontline warriors
Elves – Agile archers & arcane guardians
Zoryn – Void-touched assassins born from corruption
Each race has:
- Unique strengths & weaknesses
- A 100-level progression tree
- Race-specific abilities
- Exclusive enchantments
- Their own currency
This creates real interdependence.
Trading isn’t optional — it’s strategic.
🏛 Nation Hierarchy System
Every nation is player-run and structured:
- King / Queen – Supreme ruler
- Duke – Co-ruler
- Prince/Princess – Crown successor
- Count – Regional governor
- General – Military leader
- Knight – Elite warriors
- Builder – Architects & engineers
- Citizen – Where everyone begins
Leadership style is up to the ruler:
Council?
Dictatorship?
Religious theocracy?
Communism?
Your nation. Your rules.
🗺 The Nexus – Conquer & Expand
Each nation has a Nexus, the core of power.
From there leaders can:
- Set taxes
- Track treasury gold
- Manage diplomacy
- Annex land
- Declare wars
Annexation System
Land claims go through:
- Pending claims
- Legal annexation
- Illegal annexation (which can trigger war)
Expansion isn’t random. It’s political.
Dynamic Race Currency (Market-Based)
Each race has its own currency:
- Dwarves → Magma Orbs
- Humans → Diamond Orbs
- Orcs → Slime Orbs
- Elves → Glow Orbs
- Zoryn → Void Orbs
Their value changes depending on your nation’s success.
Win wars → Value rises
Lose wars → Value drops
It functions like a living market system.
You earn currency hourly, through leveling, and achievements.
Trade it. Invest it. Spend it wisely.
Custom Brewing System (Not Vanilla)
Brewing is fully redesigned.
- Cauldron-based interface
- Timed brewing system
- ★ to ★★★ rarity system
- Alcohol with tradeoffs
- Magical utility potions
- Combat-focused elixirs
Examples:
- Tree-chopping potion
- 3x3 mining potion
- Replanting potion
- Mob immunity potion
- Rare high-tier combat brews
Alchemy matters here.
Custom Enchanting
Enchantments have countdown timers — stronger enchants take longer.
We also have dozens of custom enchants like:
- Lifesteal
- Void Slash (armor-piercing damage)
- Shadow Cloak (invisibility trigger)
- Thunderbrand
- Sniper’s Focus
- Arcane Ward
- Soul Splitter
- Air Step (double jump)
Some are race-exclusive — encouraging trade and diplomacy.
Lore-Driven World
Long ago, the Kingdom of Lunaria was united.
Then a portal to the Void opened.
One leader, Draconus, stepped through.
He returned corrupted.
Humanity split. The Void spread. The great pact shattered.
Now five races remain.
And the world has never been the same.
You aren’t just playing survival.
You’re stepping into a living story.
No Permanent Bans
Mistakes don’t end your journey.
Punishments are temporary (measured in hours, not lifetime bans).
We focus on maintaining a strong, long-term community — not wiping it.
Pirate Island & Rare Items
The Pirate Exchange allows you to spend race currency on:
- Exclusive blocks
- Furniture
- Rare enchant books
- Mending
- Unique building materials
If you want your kingdom to stand out — this is where it happens.
How To Join
To keep the world immersive and troll-free, we use a short application form.
Choose your nation and apply here:
Why Nations Works
This isn’t a short-season SMP.
- The world doesn’t reset.
- Politics have consequences.
- Currency reflects performance.
- Expansion requires strategy.
- History is permanent.
Civilizations rise.
Kingdoms fall.
New powers emerge.
And the story never restarts.
If you’ve ever wanted a long-term medieval fantasy SMP where your actions actually matter…
Welcome to The Oasis: Nations.
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