/u/Muted_Strength3638
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This post might get a lot of downvotes because it's trendy to call Mojang lazy, and I also acknowledge that many of their decisions are terrible. But at the same time, after hearing many complaints from various players for years, and as a current indie developer, I can't help but feel that many people don't realize that some things, however small they may seem, are a real ordeal for a game like Minecraft:
Therefore, even adding more blocks would be a problem, since it's not just adding a block, it's adding many of its variations: burning, being submerged in water, and their variations, not to mention wood.
2) Minecraft is a game that blends two complex genres: procedurally generated open world and sandbox. In the vast majority of games, adding elements like bosses that make sense in the progression is easy and straightforward, since you have an interconnected map. But what do you do when the map is random? Many mods place bosses in various random areas or structures, which don't have any real progression in terms of game design. Or if they do, the way they're implemented is so complex that it significantly slows down the base game.
3) Minecraft is marketed to almost any audience. While it's true that many things could be made more challenging, if you think about it, putting so much work into mechanics or enemies for a game mode that a large part of the audience won't play is a waste of resources. Because Minecraft is and will always be a sandbox, something you have to modify with the pieces they give you.
4) Quality control: Minecraft is indeed the best-selling game in history, but being part of a company like Minecraft isn't just about making money; it's about delivering quality. That means every idea must be proposed, conceptualized multiple times, discussed, tested, discussed again, programmed, presented to the public, changed, reprogrammed, remade, polished, optimized, and only then released.
So much work goes into it, so many hours for something that seems so simple, that many of us couldn't even handle that pressure.
5) They are not obligated to update the game: Like it or not, Minecraft has no obligation to update. They could make money simply by adding plugins to the marketplace or releasing new games with their IP.
The fact that a game over 10 years old continues to be updated is a rare miracle in the industry, one that few acknowledge.
In short: While there are many things that can be improved, such as updating structures, adding more animations, better performance, etc., I think when a YouTuber fantasizes about an end update with 20 bosses and 2 secret endings, we're getting a little carried away.
I'm open to discussion, and I'd like to hear your point of view.
submitted by /u/Muted_Strength3638
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- Minecraft is a game that's sold to be played on all devices, from almost any model, even if it's low-end. In other words, the base game has to be optimal enough to be played even on devices that are four years old.
Therefore, even adding more blocks would be a problem, since it's not just adding a block, it's adding many of its variations: burning, being submerged in water, and their variations, not to mention wood.
2) Minecraft is a game that blends two complex genres: procedurally generated open world and sandbox. In the vast majority of games, adding elements like bosses that make sense in the progression is easy and straightforward, since you have an interconnected map. But what do you do when the map is random? Many mods place bosses in various random areas or structures, which don't have any real progression in terms of game design. Or if they do, the way they're implemented is so complex that it significantly slows down the base game.
3) Minecraft is marketed to almost any audience. While it's true that many things could be made more challenging, if you think about it, putting so much work into mechanics or enemies for a game mode that a large part of the audience won't play is a waste of resources. Because Minecraft is and will always be a sandbox, something you have to modify with the pieces they give you.
4) Quality control: Minecraft is indeed the best-selling game in history, but being part of a company like Minecraft isn't just about making money; it's about delivering quality. That means every idea must be proposed, conceptualized multiple times, discussed, tested, discussed again, programmed, presented to the public, changed, reprogrammed, remade, polished, optimized, and only then released.
So much work goes into it, so many hours for something that seems so simple, that many of us couldn't even handle that pressure.
5) They are not obligated to update the game: Like it or not, Minecraft has no obligation to update. They could make money simply by adding plugins to the marketplace or releasing new games with their IP.
The fact that a game over 10 years old continues to be updated is a rare miracle in the industry, one that few acknowledge.
In short: While there are many things that can be improved, such as updating structures, adding more animations, better performance, etc., I think when a YouTuber fantasizes about an end update with 20 bosses and 2 secret endings, we're getting a little carried away.
I'm open to discussion, and I'd like to hear your point of view.
submitted by /u/Muted_Strength3638
[link] [comments]
Continue reading...