Razariel
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Mythic Dungeons
Support | Manual | Issue Tracker Introducing Mythic Dungeons, the ultimate instance-based dungeon builder. Mythic Dungeons allows you to easily create epic automated dungeons for your servers. With a highly flexible and simple scripting system...
nullforums.net
Would be awesome to get a update here (most importantly is the 1.20.1 Support)
1.2.0 - Bug Fixes and Minor Features
New Stuff
- Added permissions for bypassing various dungeon requirements.
- Added a "Leave Dungeon" trigger that fires when a player leaves (or attempts to leave) the dungeon.
- Added "AllowCommands" dungeon config option
- Added "DisallowedCommands" dungeon config list
- Added "Click Type" option to the Key Item Detector trigger.
- Added the ability to have an exit location players go to when finishing and/or leaving the dungeon.
- Added support for level ranges (i.e. 5to10) in the Mythic Mob Spawner function.
- Added "AllowBreakPlacedBlocks" dungeon config rule.
- Added dungeon rules for preventing damaging or interacting with certain entities. (Useful for Item Frames and Armor Stands)
- Keys and dungeon items will now be given to another player in the dungeon if the previous holder loses all their lives or leaves the dungeon.
- Added the function builder tool's display name and lore to lang.yml, cuz why not?
- Added "PreventExplosionBlockDamage" dungeon config rule.
- Added a lang.yml entry for changing the rewards GUI display name.
- Added "Function Sequencer" function. This runs a list of functions one at a time in order each time it's triggered.
- Added dungeon config option for setting a completion time limit!
- Added /md kick <player> admin command for kicking players from dungeons.
- Added new rules for controlling when the access cooldown gets applied. (View Dungeon Config for more info.)
- Added /party spy to the default party system for spying on other parties' chats.
- Added a dungeons.vanish permission that prevents dungeon join/leave messages appearing for a player.
- Added a direction option to checkpoint functions.
- Re-added Mythic Mobs drop table support. The format has changed, so check your console for any errors and instructions to fix your mythic loot table if you were using Mythic Mobs loot tables before!
- Added "Mythic Signal" function. This sends a specified signal to a configurable set of mobs within a radius for use with the ~onSignal Mythic Mobs trigger.
Bug Fixes
- Fixed various issues with copying functions.
- Fixed issues with OR Gates not triggering.
- Fixed command sender function not recognizing Placeholders when using the console sender.
- Fixed AND and OR gate triggers not firing if another instance of the dungeon starts.
- Fixed the "BACK" button in the reward cooldown sub-menu causing an endless menu loop.
- Fixed party plugin config option being case sensitive.
- Fixed spectators and creative mode players being detected by the Player Detector trigger.
- Fixed the "SpawnMobs" dungeon rule preventing almost all mob spawns. It will now only prevent natural mob spawns.
- Fixed various issues with the block editor function.
- Fixed an error message caused by players leaving the dungeon with >20 health.
- Fixed edit mode dungeons getting stuck and not cleaning out when editor disconnect from inside the dungeon.
- Fixed some death spectator mode related exploits.
- Fixed Mythic Dungeons rolling over and dying if the wrong BetonQuest version is detected.
- Fixed function labels not updating when changing some functions' properties.
- Fixed a missing placeholder in the dungeon create command on success.
- Fixed some issues with dungeon access keys not persisting.
- Fixed the dungeon signal Mythic Mobs mechanic throwing an error when used outside of a dungeon.
- Fixed an entity null error caused with recent builds when clearing out a dungeon, causing the dungeon instance to get stuck.