/u/smalldroplet
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| Was just happy with the progress I've made lately, so I wanted to share. Essentially a custom worldgen fabric mod which generates a single island continent with configurable size with a worldborder. Has controls for biome and structure selection/exclusion during generation by automatically rolling seeds that have what you're looking for in a map. This island is 1200~ or so across, 2000x2000 border with 2:1 nether travel ratio, with a border at 4000x4000. It's otherwise, "endless" ocean. Was inspired by my friends who always go 5k blocks in random directions from each other every time we setup a seasonal SMP to check out new content, and then never interacting with each other. I'm sure there are similar projects out there, but I like taking my own attempt at doing things if I'm going to learn something new! Also working on a content mod that extends vanilla systems, and a fishing mod. Both very vanilla-centric in design, and built around the expectation using this worldgen. Trying my best to follow the Mojang Game Design book with most decisions. Not open source/public yet, but I would like to (at least, the worldgen component) in the future. submitted by /u/smalldroplet [link] [comments] |
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