/u/Ashamed_Hippo_9935
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I recently created a hardcore world and spawned in a snowy tundra, with a small taiga nearby. It was a great early-game challenge, especially because of how difficult food and exploration were at the start.
At one point, I decided to set up a small goat farm. I built a secure enclosure so they wouldn’t escape by jumping. I brought two goats down from a nearby mountain and used my only two wheat to breed them.
I knew goats could produce milk, but I was genuinely convinced they would also drop meat like every other farmable animal. When I realized they don’t, I ended up releasing them and traveling 1000+ blocks just to bring back cows instead.
That made me wonder: what is the actual purpose of goats right now?
They are relatively rare, tied to mountain biomes, difficult to transport, and alongside wolves and foxes, one of the few passive mobs you’ll consistently find in snowy regions. Yet their practical value is extremely limited.
I genuinely don't understand why such a mob has that few and niche uses and Mojang hasn't tried to improve it.
At minimum, I think they could drop raw mutton (since their role is very similar to sheep) and a small amount of string or leather to represent their fur. It wouldn’t make them overpowered, just meaningfully usable.
Beyond that, goats also feel like a missed opportunity in terms of progression and diversity. They could easily have biome variants: a white goat in snowy peaks, a black variant in stony peaks, or rarer colored goats in badlands or savanna-like mountainous regions.
They could also have different aggression levels, similar to horse stats, which would make breeding more interesting: some goats being calm and farmable, which we would want for farming, others more territorial or aggressive, as guardians or even bulls for a bullring.
And expanding on that idea, goats feel like they could fill a unique mobility niche that doesn’t really exist in Minecraft yet: a true mountain mount.
Imagine being able to ride goats to traverse steep terrain much faster, chaining jumps and climbing slopes that would normally take minutes to navigate. Their natural jumping ability and knockback behavior already fits this role perfectly.
More aggressive goats could even become combat-oriented mountain mounts—harder to tame, but useful for fighting in cliffs, ambushes, or vertical terrain skirmishes. Calm goats would serve as utility mounts for exploration and traversal.
Right now, goats feel like they have all the ingredients for something much deeper, but they’re missing a defined role in the game’s ecosystem.
And honestly, it feels like a lot of wasted potential.
submitted by /u/Ashamed_Hippo_9935
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Continue reading...
At one point, I decided to set up a small goat farm. I built a secure enclosure so they wouldn’t escape by jumping. I brought two goats down from a nearby mountain and used my only two wheat to breed them.
I knew goats could produce milk, but I was genuinely convinced they would also drop meat like every other farmable animal. When I realized they don’t, I ended up releasing them and traveling 1000+ blocks just to bring back cows instead.
That made me wonder: what is the actual purpose of goats right now?
They are relatively rare, tied to mountain biomes, difficult to transport, and alongside wolves and foxes, one of the few passive mobs you’ll consistently find in snowy regions. Yet their practical value is extremely limited.
I genuinely don't understand why such a mob has that few and niche uses and Mojang hasn't tried to improve it.
At minimum, I think they could drop raw mutton (since their role is very similar to sheep) and a small amount of string or leather to represent their fur. It wouldn’t make them overpowered, just meaningfully usable.
Beyond that, goats also feel like a missed opportunity in terms of progression and diversity. They could easily have biome variants: a white goat in snowy peaks, a black variant in stony peaks, or rarer colored goats in badlands or savanna-like mountainous regions.
They could also have different aggression levels, similar to horse stats, which would make breeding more interesting: some goats being calm and farmable, which we would want for farming, others more territorial or aggressive, as guardians or even bulls for a bullring.
And expanding on that idea, goats feel like they could fill a unique mobility niche that doesn’t really exist in Minecraft yet: a true mountain mount.
Imagine being able to ride goats to traverse steep terrain much faster, chaining jumps and climbing slopes that would normally take minutes to navigate. Their natural jumping ability and knockback behavior already fits this role perfectly.
More aggressive goats could even become combat-oriented mountain mounts—harder to tame, but useful for fighting in cliffs, ambushes, or vertical terrain skirmishes. Calm goats would serve as utility mounts for exploration and traversal.
Right now, goats feel like they have all the ingredients for something much deeper, but they’re missing a defined role in the game’s ecosystem.
And honestly, it feels like a lot of wasted potential.
submitted by /u/Ashamed_Hippo_9935
[link] [comments]
Continue reading...