/u/Testificate_2011
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| THIS DATAPACK ONLY WORKS IN 26.1+ Due to the upcoming 'Data Driven Villager Trades'.WHAT THIS DATAPACK DOES:
What these 3 things actually do:
How to use the datapack:
\Seriously! I've been wanting the ability for players to chose who sells what enchantment since 2011) Testificates - 2011, Beta 1.9 Prerelease- came 1st. Enchanting Table -2011, Beta 1.9 Prerelease 3- 2nd. Enchantments -2011, Beta 1.9 Prerelease 4- 3rd. Trades were actually added in 2012 12w21a. Since then, every single player world and multiplayer server I've played/hosted on, I was the human 'Librarian'. Spending literal weeks to grind out every possible max level enchantment from villagers. In the old days, 1.13 and before, this required a literal week, 24 hours a day of a villager breeder running, coming back from work, and 'removing' all 'non-desirable occupations' and then seeing if the desired Enchantments would be traded. On average this cost several hundred villager deaths. Currently? It takes me, on average, over 2,000 lectern place/breaks to RNG my way to getting all tradable enchantments. Not...fun...or...rewarding. I can't express, how EXCITED I am to finally start a survival world with this system in place, where, for the first time since more than a decade ago, I will have a STRONG reason to explore for enchantments. Instead of the over 15 years of playing that has been "My first week of survival is....grinding out enchantments." Will it be faster? Probably not. Will it be more exciting? Enjoyable? Positively MEMORABLE?! Yes! I also, can not express my thanks and appreciation for those whom have helped me make this a reality (several years worth of pestering datapack wizards)!I want to acknowledge (in text) the two largest sources of inspiration, information, and encouragement: u/infernaldevice and u/galsergey . InfernalDevice - mates, they have HUNDREDS of actual video tutorials on datapacks, coding in real time, BUG FIXING IN REAL TIME that has crucial to making this datapack work. Their videos aren't just 'show and tell', -uhh...like...this..post is. I did comment the heck out of every line! I write to re-teach myself in the future, so it should help out a LOT. If you haven't seen their years worth of content, check them out. You will learn something new, or at least think up some new ideas along the way. THIS DATAPACK WOULD NOT HAVE BEEN POSSIBLE WITHOUT THEIR EXTENSIVE HELP. THANK YOU MATE!!! GalSergey - another active juggernaut in the 'datapack' realm. This legend has tens-of-hundreds of accurate and informative explanations and solutions to all manners of problems and request. If you've written on r/MinecraftCommands chances are, they've helped you. THIS DATAPACK WOULD NOT HAVE BEEN POSSIBLE WITHOUT THEIR EXTENSIVE HELP. THANK YOU MATE!!! Cloud Wolf's Community - Another great set of exchanges there to ask, learn, and bounce ideas off of them. Wolf's videos are also highly helpful in learning/understanding! r/MinecraftCommands / datapack.wiki / minecraft.wiki It goes without saying. The wealth of knowledge there is immeasurable. Misode's Tools - Another flippin' legend. Their tools have been of great help in, not only creating, but in understanding how when it comes to writing up files for datapacks. MCStacker - I actually had to use this for the 1.13 portion of the video! It's been around as long as that! And still, through today, it's another invaluable source to understanding how things work in Minecraft. Plotz - While not used in this datapack...I'm just flabbergasted that that website, from the same time as the idea for this datapack was created, is still going. I use it frequently in all my 'non-rectangle builds'. To Kevin Reynolds, thank you for enabling me to see 'circles' in a game made of cubes. THAT'S IT! Got Questions? Comments? Share them below!Thank you for taking the time to read the post or watch the video, or both! I hope it was entertaining, if not interesting. Keep being you, and thank you MOJANG for enabling non-programmers to achieve digital dreams! submitted by /u/Testificate_2011 [link] [comments] |
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