/u/DragonBornServer
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We have started a new survival world three weeks ago. Our server has been going since March 17th, 2020.
★Small but consistent server that runs on excellent hardware with 20GB of RAM assigned. Located in USA but with players across the world with us.
★This season we are keeping our world for a long term world, so it will be a great chance to do long term, bigger builds! We ask that you be 16+ years old, but trusted members can invite others a bit younger (13 or older). We do survival, hard mode.
★ Elytra currently only works in The End. This encourages other methods of transportation. Later in the season this will be changed.
★There is nothing to purchase with irl money, and never will be on our server. We run on great hardware and pride ourselves on keeping a safe, clean, community.
★Hermitcraft-like shopping district available. Our server has a lot of advanced players so shops that sell early game items shouldn't expect to sell much, since we are quite a small server, playerbase wise.
★We are NOT PVP focused and do NOT allow griefing.
★Forge/Fabric mods such as minimaps/world maps and general client mods are allowed. Xraying resource packs or hacked clients are NOT allowed. We also have a dynmap available.
★You will need to do a very very easy and quick application in our discord, which takes just a few minutes.
IP: play.dragonbornsmp.com
Discord: https://discord.com/invite/Zj7P9xB
Some things we have this season in our world
* Armor Stand Editing (Hold Flint)* Craftable Bundles (Java only)
* `/chud toggle` - Show coordinates on/off on screen
* Mob heads have a chance to drop if killed by a player
* Elytra will only work in The End for now (will be all worlds later in season)
* Player graves store items in overworld and nether, will not work in The End. O
* PVP can be toggled on or off
* Nametags in anvils can use color by using ex: ``<dark\_red>Hello!</dark\_red>``
* Totems can save you from void in The End by taking you to the last place your feet touched. If unable it will send you to spawn.
* Totems work anywhere in inventory (but not if inside shulker boxes etc)
* `/sit /lay /crawl `commands to well...sit, lay, and crawl
* Autocrafting (place recipe in dispenser, put crafting table in front, chest behind with ingredients in chest. Place another chest in front of the crafting table to catch the items into a chest)
* Dispensers are able to use/place blocks and items
* Redye dyable blocks (glass, wool, terracotta etc.)
* Shulkers will respawn in The End (once opened)
* SinglePlayer sleep enabled* `/skin` commands (mostly to help bedrock if their skin isnt working but java can use)
* Sniffers and goats are ridable (bedrock players fall off when jumping, maybe a fix later..idk)
* Slabs - sneaking while breaking breaks only one layer of double slab
* Bees won't die after stinging you
* Chests work with a full block above them
* Most ridable mobs can cross water while riding them
* Enderman griefing is off to avoid long term world messes
* Enderman ignore players wearing a dragon head
* Golems - holding a poppy calms their anger
* Phantoms - Ignore players holding torch, and they should spawn at 5 nights with no sleep instead of 3
* Shulkers spawn with random colors - does not color shells obviously
* Better Mending - xp goes to the most damaged items first
* Glowberries - eating makes you glow
* Invisible item frames - Java only , Shift+right-click item frame
* Anvil Crushing - If an anvil falls on cobblestone it turns to sand. Granite will turn to red sand
* Trapdoors - the vanilla recipe makes 6 trapdoors instead of 2
* Chiseled Bookshelves - can be used like normal bookshelves around enchanting table
* Paintings - 4 paintings in vanilla but not obtainable in survival are able to be placed now
* Silk Touch - Budding amethyst blocks & Reinforced Deepslate can be silk touched and obtained
* `/warp spawn or /spawn` can be used to go to world spawn once per 30 minutes.
* Naturally generated loot chests can't be broken and they regenerate loot again over time. If you decide to build a base in a structure then no worries, we can get rid of the chest for you, but this generally keeps people from gatekeeping loot and keeps people from needing to go extreme distances in the world.
submitted by /u/DragonBornServer
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★Small but consistent server that runs on excellent hardware with 20GB of RAM assigned. Located in USA but with players across the world with us.
★This season we are keeping our world for a long term world, so it will be a great chance to do long term, bigger builds! We ask that you be 16+ years old, but trusted members can invite others a bit younger (13 or older). We do survival, hard mode.
★ Elytra currently only works in The End. This encourages other methods of transportation. Later in the season this will be changed.
★There is nothing to purchase with irl money, and never will be on our server. We run on great hardware and pride ourselves on keeping a safe, clean, community.
★Hermitcraft-like shopping district available. Our server has a lot of advanced players so shops that sell early game items shouldn't expect to sell much, since we are quite a small server, playerbase wise.
★We are NOT PVP focused and do NOT allow griefing.
★Forge/Fabric mods such as minimaps/world maps and general client mods are allowed. Xraying resource packs or hacked clients are NOT allowed. We also have a dynmap available.
★You will need to do a very very easy and quick application in our discord, which takes just a few minutes.
IP: play.dragonbornsmp.com
Discord: https://discord.com/invite/Zj7P9xB
Some things we have this season in our world
* Armor Stand Editing (Hold Flint)* Craftable Bundles (Java only)
* `/chud toggle` - Show coordinates on/off on screen
* Mob heads have a chance to drop if killed by a player
* Elytra will only work in The End for now (will be all worlds later in season)
* Player graves store items in overworld and nether, will not work in The End. O
* PVP can be toggled on or off
* Nametags in anvils can use color by using ex: ``<dark\_red>Hello!</dark\_red>``
* Totems can save you from void in The End by taking you to the last place your feet touched. If unable it will send you to spawn.
* Totems work anywhere in inventory (but not if inside shulker boxes etc)
* `/sit /lay /crawl `commands to well...sit, lay, and crawl
* Autocrafting (place recipe in dispenser, put crafting table in front, chest behind with ingredients in chest. Place another chest in front of the crafting table to catch the items into a chest)
* Dispensers are able to use/place blocks and items
* Redye dyable blocks (glass, wool, terracotta etc.)
* Shulkers will respawn in The End (once opened)
* SinglePlayer sleep enabled* `/skin` commands (mostly to help bedrock if their skin isnt working but java can use)
* Sniffers and goats are ridable (bedrock players fall off when jumping, maybe a fix later..idk)
* Slabs - sneaking while breaking breaks only one layer of double slab
* Bees won't die after stinging you
* Chests work with a full block above them
* Most ridable mobs can cross water while riding them
* Enderman griefing is off to avoid long term world messes
* Enderman ignore players wearing a dragon head
* Golems - holding a poppy calms their anger
* Phantoms - Ignore players holding torch, and they should spawn at 5 nights with no sleep instead of 3
* Shulkers spawn with random colors - does not color shells obviously
* Better Mending - xp goes to the most damaged items first
* Glowberries - eating makes you glow
* Invisible item frames - Java only , Shift+right-click item frame
* Anvil Crushing - If an anvil falls on cobblestone it turns to sand. Granite will turn to red sand
* Trapdoors - the vanilla recipe makes 6 trapdoors instead of 2
* Chiseled Bookshelves - can be used like normal bookshelves around enchanting table
* Paintings - 4 paintings in vanilla but not obtainable in survival are able to be placed now
* Silk Touch - Budding amethyst blocks & Reinforced Deepslate can be silk touched and obtained
* `/warp spawn or /spawn` can be used to go to world spawn once per 30 minutes.
* Naturally generated loot chests can't be broken and they regenerate loot again over time. If you decide to build a base in a structure then no worries, we can get rid of the chest for you, but this generally keeps people from gatekeeping loot and keeps people from needing to go extreme distances in the world.
submitted by /u/DragonBornServer
[link] [comments]
Continue reading...
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