LobbyGames ✅ High Quality Minigames ⭕ 100% Customizable ⚡ Increase Player Retention

MC Plugin LobbyGames ✅ High Quality Minigames ⭕ 100% Customizable ⚡ Increase Player Retention 2.3.0
Create Pool Tables, Soccer / Football, Connect 4, Snake, 2048, Minesweeper, Tic Tac Toe, and more!

- Added the ability to configure the Pool pocket radius. This can be helpful if you would like to fine-tune the table to what the holes look like, such as if you are using a texture pack or Dexterity. Also consider this setting if you would like to make the game easier or harder.
- Added the ability to configure Pool to treat the holes as circles instead of squares. Consider setting this if the holes appear as circles, such as if you use a texture pack or a custom Dexterity setup.

This update adds the following to the config section:
Code:
pool: #Add this to the existing section, don't make a new one
  pocket-radius: 0.35 #The minimum distance, in blocks, of how far away the center of a ball needs to be from the center of a pocket to count. Default 0.35.
  circular-pockets: false #Set this to true if the pockets you use appear circular, such as if you are using a custom pool table (ex. resource pack or Dexterity setups). Default false.
- Fixed an issue where an exception was thrown when the plugin tries to create a new default rewards.yml file in the plugin directory.
- Added a line to the spleef config to optionally disable proximity joining. When proximity joining is enabled (by default), a player is automatically joined into a spleef game while it is waiting for players whenever they walk into the arena.
Code:
spleef: #Add the line below to the existing spleef section in config.yml
  proximity-joining: true #Players automatically join spleef if they walk into the arena
- Instead of typing a number to represent a color in pool.solids-color and pool.stripes-color, you can now type in the name of the color. Existing config files do not need to update.
- Fixed an error that was appearing in the console under certain circumstances when the plugin tried to refresh the text on the leader board's holograms.
- Added /lg clearstands <arena> [arena id], a command requiring permission lobbygames.admin that quickly removes the armor stands from an arena, as long as there is no game currently running in it. This is helpful if you need to place/break blocks around the arena. The armor stands are regenerated as soon as the game is started again.
- Added an extremely small cooldown to 2048 to attempt to mitigate issues faced with particular anticheats.
- Fixed a small bug in spleef regarding the winner being marked for the rewards.yml config.
- Fixed a bug where, depending on the configuration of the spawn location for a snake or 2048 arena, it would be possible for a player to get stuck in a loop of moving in the same direction.
- Increased the priority for the 2048 and Snake PlayerMoveEvent so that it is less likely that other plugins will mistakenly un-cancel the event while the player is in the game.
- Fixed a bug with rewards.yml where it was unable to load rewards for Connect 4 or Tic Tac Toe due to a mismatch in the outgoing game alias/name and config name.
- Fixed a small console error that was occurring during 2048 gameplay regarding queued moves
- Fixed an issue with 2048 where it would not honor the rewards.yml win condition if the player had created a 2048 tile.
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