EcoSkills ⭕ Addictive MMORPG Skills ✅ Create custom Skills, Stats, Effects, Mana ✨ Plug + Play

MC Plugin EcoSkills ⭕ Addictive MMORPG Skills ✅ Create custom Skills, Stats, Effects, Mana ✨ Plug + Play 3.47.1
MMORPG Skills, Abilities, and Levelling with an intuitive GUI.

- Fixed top-level conditions not working
- Fixed not met effects not working
- Conditions can now access ProvidedHolder
- Deprecated config methods without ProvidedHolder, will be removed in a future release
We've updated from libreforge v3 to v4!
libreforge is the system that powers all of the effects in my plugins, and the v4 update is a total rewrite from the ground up to make your effects faster, more flexible, and more powerful!

So what's new?
- libreforge 4 installs itself as a standalone plugin, making libreforge 4 up to 11 times faster
- One unified API for all libreforge plugins; it's easier than ever to create extensions and make your own custom Effects/Conditions/Triggers, etc
- Streamlined project setup for developers with the new libreforge gradle plugin, and no more boilerplate config / lang / chains / etc. This also comes with a move to repo.auxilor.io rather than jitpack!
- Native support for CompileData, Chains, etc.
- Ability to actually access and modify the item / entity that provides effects; in the future it will be possible to change the actual item damage etc.
- Streamlined configuration found at /plugins/libreforge instead of having 11 different lrcdb.yml's, etc. config.yml and lang.yml are simpler now too!
- Massively improved performance and stability
- Tons of bugfixes

Will my configs break?
No! All your configs will still work exactly as they did before, it's just a new engine under the hood to bring them to life.

As you can see - I'm absolutely thrilled about this update and the possibilities it's going to bring in the future. It's been over 2 months in the making and I've never been happier to publish a release!
- Changed load order to POSTWORLD
- Fixed elytra_boost_save_chance (Thanks WobbyChip!)
- Fixed damage_item trigger (Thanks WobbyChip!)
- Made damage_item cancellable (Thanks Casper!)
- Fixed NaN experience bug
- Updated EcoJobs integration to work with 2.0.0
- Added fill_bucket, empty_bucket, and shear_entity triggers (Thanks Exanthian!)
- (API) Added SkillEvent interface
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