EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Spawn Eggs, Totems, Custom Model Support

MC Plugin EcoMobs ⭕ Create Custom Mobs ✅ Custom Mob AI ✨ Spawn Eggs, Totems, Custom Model Support 10.4.1
Ultra-powerful and easy-to-use custom mobs made right in config

- Added can_afford_price condition
- Fixed many triggers not working with effects that they should work with (because location can automatically be inherited from victim, etc); you now only have to specify the exact parameters you export and inherited trigger parameters will automatically be applied.
- Fixed multiply_all_stats
- Added job filter to join_job trigger (Thanks OfTeN!)
- Added add_holder_to_victim (Thanks OfTeN!)
- Fixed placeholder parsing with victim_as_player and player_as_victim mutators
- Added the Illusioner, a new default boss to show off custom AI!
- Fixed not-in-worlds on totems
- Added option to not specify items with multiply_drops trigger
- Added potion_effect filter (Thanks OfTeN!)
- Fixed traceback not working
- Added damage_mainhand effect
- Added is_behind_victim filter
- Fixed permanent effects not updating with placeholder values, fixing 'miscounting' bugs
- Improved attribute effects
- Improved multiplier effects
- Improved 'multi-multiplier' effects (skill_xp_multiplier, pet_xp_multiplier, etc)
- Added set_victim_velocity effect
- Added location_to_cursor mutator (Thanks OfTeN!)
- Changed points to all be global (no more g_ prefix!)
- Added price as a generic argument (See here for more: https://plugins.auxilor.io/effects/configuring-an-effect#price)
- Moved particles to particle lookup system (See here for more: https://plugins.auxilor.io/all-plugins/the-particle-lookup-system)
- Added points as valid prices (See here for more: https://plugins.auxilor.io/all-plugins/prices)
- Fixed shoot effect
- Several optimisations and bug fixes

- Removed debug messages that were accidentally left behind when using cooldowns​

- Fixed bugs with filters, camelCase config keys, and a couple related bugs
- Added drop_item trigger (Thanks MillionthOdin16!)
- Added is_swimming condition (Thanks MillionthOdin16!)
- Added leash_entity trigger (Thanks MillionthOdin16!)
- Added pick_up_item trigger
- Fixed skill_xp_multiplier not working with AureliumSkills
- Fixed autosmelt and multiply_drops not working together
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