ComplexTurrets | Defend Yourself using Turrets! [1.8-26.3]

MC Plugin ComplexTurrets | Defend Yourself using Turrets! [1.8-26.3] 3.28.1
Mechanic in which users can place and upgrade Turrets to defend themselves against enemies!

-Added activation_delay option to turrets. This will add an activation delay/cooldown (in seconds) to the turret when placed, meaning the turret will not start shooting until the delay is over.

Remember to check the WIKI!
https://ajneb97.gitbook.io/complexturrets/
-Fixed: Damaging turrets through blocks is no longer possible.
-Fixed compatibility with latest version of UltimateClans (v5 on Polymart).
-Fixed compatibility with latest version of KingdomsX.
-Fixed important error with Towny compatibility when enabling the plugin.
-Fixed Lands plugin debug message.
-Added compatibility with Lands and Towny plugins to place_turrets_only_on_own_region option.
(I will be trying to add more plugin compatibility to this option in future updates!)

Remember to check the WIKI!
https://ajneb97.gitbook.io/complexturrets/
-Added compatibility with 1.19. (If you want to use the plugin in 1.19 remember to download NBT API 2.10)
-Added compatibility with KingdomsX plugin to place_turrets_only_on_own_region option.
(I will be trying to add more plugin compatibility to this option in future updates!)

Remember to check the WIKI!
https://ajneb97.gitbook.io/complexturrets/
-Added no_ammo_required_to_remove option. When enabled, players will need to take the ammo from the turret before removing it. If disabled, this could lead to ammo droping in the ground and causing lag.
-Added %ammo% variable in turret holograms.

Remember to check the WIKI!
https://ajneb97.gitbook.io/complexturrets/
-Added remove_arrows_on_turret_damage option in the config. When enabled, arrows will be instantly removed when they hit turrets. I recommend you leave it enabled to fix an important exploit that allow players to destroy turrets with an arrow bug.

Remember to check the WIKI!
https://ajneb97.gitbook.io/complexturrets/
-Added crossbow turret damage compatibility.
-Fixed issue when calculating distance between turrets and entities.

Remember to check the WIKI!
https://ajneb97.gitbook.io/complexturrets/
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