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MC Plugin ccRides » Working Theme Park Flat Rides » 2.0.0
Funfair, Theme Park, Carnival Rides » 12 Customisable Ride Types » 1.10 to 1.21.10 support

Attention Paper Users!
The latest builds of Paper 1.19.2 (past #173) contain a new chunk system that does have a bug which affects ccRides. This can cause severe lag, or duplicated ride entities - If this affects you, you can reduce the impact by enabling this setting in ccRides config.yml:
Rides:
Operation:
forceLoadChunks: true

Changes in 1.7.9
  • Fixed a bug causing SmoothCoaster support to stop working after a plugin...
Changes in 1.7.8
  • Fixed an issue with the 'sendMoveEvent' feature on 1.8.8
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Changes in v1.7.7
  • ccRides can now fire a PlayerMoveEvent when a player is moved by a ride, allowing plugins like WorldGuard to detect players entering a region when on a ride. Cancelling the event is ignored by the ride.

    There is a new config option (Entities.sendMoveEvent) to turn the above feature on/off, it is enabled by default.
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Changes in v1.7.6
  • Added support for Spigot / Paper 1.19
  • Added support for the SmoothCoasters client mod, which allows your head to follow a ride's rotation as you're on it. Download the mod here
  • Fixed a few bugs with how TopSpin calculated it's seat rotation
Changes in v1.7.6.1
  • Fixed SmoothCoastersAPI version - should work with 1.16->1.19 clients with the mod installed.
  • Updated the default config.yml to include the SmoothCoaster setting
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