Update Log:
- Massive Armor Equip Logic overhaul
Armor equip now runs with completely different code which should cause the armorset system to be smoother and avoid issues like the item swap bug.
This is currently something I've only tested with myself, if you tend to see high timings please report this to me- Multiple bug fixes
- Massive code overhaul
Update Log:
- Fixed issue with weapons working with any armor set
- Fixed issue with Hunger effect
Update Log:
- Added NETHERITE as modifier armour type
- Fixed issue with Potion effect causing error on set remove
- Remove debug message from particle effect
- Fixed issue with model-data not working on weapons.
Update Log:
Thank you for reading and I hope you have a nice day
- Added ItemsAdder Support
Add the following under each armor piece
itemsAdder: "customStackid"- Added Butcher effect - Chance to insta kill passive mobs in a radius
BUTCHER:[CHANCE]:[RADIUS]
** Chances will stack- Added back Particle effect, haven't tested so pm me if you get any errors from it
PARTICLE:[TYPE]:[PARTICLE]:[AMOUNT]:[APPLY/ATTACK/DEFENSE/CONSTANT]:[PLAYER/VICTIM]: (DELAY [CONSTANT ONLY])
Update Log:
Thank you for reading and I hope you have a nice day
- Fixed another issue caused by the worldguard support update
Update Log:
Thank you for reading and I hope you have a nice day
- Fixed an issue with XMaterials not working with WineSpigot and other spigots that don't have log4j
Update Log:
- Added option to not reset health to 20 on join
Config.yml - Path: Settings.reset-health- Fixed issue with plugin not loading on Paper (or Paper Forks) due to paper removing a library
I've fixed the download link + updated the plugin to version 6.5.2
I've updated this resource to the latest version:
6.2.4