PlotSquared v7

PlotSquared v7 7.4.1
The best plot plugin available for Minecraft.

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NF submitted a new resource:

PlotSquared v5 - The best plot plugin available for Minecraft.

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PlotSquared is a land and world management plugin. It includes several highly configurable world generators. You can create plots of land in existing worlds using plot clusters, or you can have a full world of plots.


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FateKid updated PlotSquared with a new update entry:

6.5.0

Fixes

- Don't open the component GUI if the actor has no permission for a specific component (#3496)
- Restore ability to use PlaceholderAPI in greeting and farewell flag (#3489)
This change addresses a regression from a past release. If you're using placeholders in angle brackets, we advice to migrate to our build in placeholders...

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FateKid updated PlotSquared v6 with a new update entry:

6.6.3

Fixes

- Make y location of homes always absolute (#3568)
- Fix broken roads on plot delete (#3571)
- Fix wall generation missing north side (#3572)
- Fix: Resolve username in plot entry title when disabling UUID cache (#3556)

Chore

- Replace jsr305 with spotbugs (#3576)
- Emphasize project icon in idea selection (#3577)

The full changelog can be found at https://github.com/IntellectualSites/PlotSquared/releases/tag/6.6.3

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FateKid updated PlotSquared v6 with a new update entry:

6.6.3

Fixes

- Make y location of homes always absolute (#3568)
- Fix broken roads on plot delete (#3571)
- Fix wall generation missing north side (#3572)
- Fix: Resolve username in plot entry title when disabling UUID cache (#3556)

Chore

- Replace jsr305 with spotbugs (#3576)
- Emphasize project icon in idea selection (#3577)

The full changelog can be found at https://github.com/IntellectualSites/PlotSquared/releases/tag/6.6.3

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FateKid updated PlotSquared v6 with a new update entry:

6.7.0

Features

- Add Plot flag for projectiles (#3581)
- Set plot biome chunk by chunk (#3590)

Additionally, we would like to ask you to vote on the following poll, if you would like to see different database implementations in the future: https://github.com/IntellectualSites/PlotSquared/discussions/3596

Click here for the full changelog: https://github.com/IntellectualSites/PlotSquared/releases/tag/6.7.0

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FateKid updated PlotSquared v6 with a new update entry:

6.8.0

Major bug fixes

- Fix lag caused when generating augmented worlds with roads (#3614)
- Fix plot analysis (#3618)

Fixes

- Fix generation of augmented/partial worlds when single worlds are enabled (#3615)
- fix: Block Endermites from spawning if mob spawning is disabled (#3623)
- Correctly use yIndex when regenerating plots in certain world configurations (#3601)
- Make y location of homes absolute for `Plot#getHomeSynchronous` too (#3620)

Features

- Implement...

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FateKid updated PlotSquared v6 with a new update entry:

6.9.0

Major bug fixes

- Ensure forceSync is provided when constructing chunk coordinators (#3657)

Fixes

- Only load world cofigurations if WorldEdit has fully enabled (safe to do)(#3666)
- fix: mob cap counting for each connected plot individually (#3643)
- Prevent blocks moving/generating below and above build height (#3641)

✨ Features

- Implement tile entities to generation using Populators (#3665)

Changes

- feat: Add 1.19 music disk to the /plot music GUI...

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DevLogic updated PlotSquared v6 with a new update entry:

6.9.1

Fixes

- Show old flag value in remove command (#3711)
- Use single PlotListener instance (#3704)
- Better handling of offline projectile shooters (#3705)
- Adjust schematic height logic when pasting and actually set air as well (#3681)
- Reset wall filling on clear (#3680)
- Fix maximum plot number check in `/plot continue` counting the current plot twice (#3674)

✨ Features

- Implement build height limits into more events (#3691)

✅ Chore

- Minor cleanup of the...

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DevLogic updated PlotSquared v6 with a new update entry:

6.9.2

Major bug fixes

- Revert "Adjust schematic height logic when pasting and actually set air as well #3681"(#3722)
This fix has been reverted in order to address a regression that prevents the creation of multi layer road schematics. Updating is advised

✅ Chore

- fix: Don't fail post processing compilation on non-ascii charmap(#3719)

⚙️ Changes for plugin developers

- Ignore cancelled projectile launch events(#3709)

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FateKid updated PlotSquared v6 with a new update entry:

6.9.3

Fixes

- fix: improve handling of missing message files (#3718)

✨ Features

- change message of `/p remove <player>` if player does not need to be removed (#3734)

⚙️ Changes for plugin developers

- Deprecate the static Permissions "util" class that is almost entirely superseded by methods in PermissionHolder instances themselves (#3695)

Click here for the full changelog: https://github.com/IntellectualSites/PlotSquared/releases/tag/6.9.3

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FateKid updated PlotSquared v6 with a new update entry:

6.9.4

Fixes

- fix: replace usages of snow tag (#3758)
- Items no longer despawn on road when natural\_mob\_spawning = true and kill-road-items = false (#3764)
- fix: use correct uuid type in `/grant` (#3759)
- Don't allow wall corals to dry (#3746)
- fix: Add user friendly message for creationdate placeholder (#3745)

✅ Chore

- perf: avoid quadratic overhead for UUID collection (#3749)

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FateKid updated PlotSquared v6 with a new update entry:

6.10.1

Fixes

- Update the plot sign when a plot has been purchased (#3822)
- Improve feedback for invalid patterns (#3818)
- Fix "set block timer" error after "/plot download" with legacy-webinterface setting (#3812)
- Fix 'plots.auto.mega' permissions (#3816)

## ✨ Features

- Only show visible players in `/plot near` (#3819)

## ✅ Chore

- refactor: replace guava's Iterables with Java's stream API (#3823)

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