Eorix
Newcomer
offline
Posts
3
Likes
30
Resources
2
Credits
0
LEVEL
1
225 XP
Hi people, Eorix here.
Currently I'm a grad student, about to get my Master's in Computer Science.
I've been making games and game engines for quite a long time now (10+ years) and I've recently started a "big" game project that I want to professionally release.
This lead me, I think a year and a half ago, to start looking for assets in order to build a dense database of samples.
My policy regarding game art (any kind of game asset but code) is that I should always start from some things that exist and then modify and mix them to approximate my initial vision (kind of like Practical Creativity as explained by Raph Koster in his 2014 GDC conference).
This seems to be a more affordable and efficient approach than stubbornly trying to make everything from scratch (like I did in the past HAHA).
So all of this leads me here, trying to get the POLYGON packs from Synty to build an initial moodboard.
I paid for the pack that I released and I used it, but the others would just be references and not actual mesh data used in my game, so a $100+ bucks just to take a good look..
Thanks NullForums.
Currently I'm a grad student, about to get my Master's in Computer Science.
I've been making games and game engines for quite a long time now (10+ years) and I've recently started a "big" game project that I want to professionally release.
This lead me, I think a year and a half ago, to start looking for assets in order to build a dense database of samples.
My policy regarding game art (any kind of game asset but code) is that I should always start from some things that exist and then modify and mix them to approximate my initial vision (kind of like Practical Creativity as explained by Raph Koster in his 2014 GDC conference).
This seems to be a more affordable and efficient approach than stubbornly trying to make everything from scratch (like I did in the past HAHA).
So all of this leads me here, trying to get the POLYGON packs from Synty to build an initial moodboard.
I paid for the pack that I released and I used it, but the others would just be references and not actual mesh data used in my game, so a $100+ bucks just to take a good look..
Thanks NullForums.