EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support

EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support 12.5.0
A custom enchantments plugin that doesn't suck.

cheraph

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cheraph updated EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support with a new update entry:

EcoEnchants Version 10.44.0

- Fixed take_damage causing errors on versions before 1.20
- Deprecated drop_item_for_player, use drop_item instead
- not-met-lines now also works with per-effect conditions
- Added cooldown_effects
- Added create_boss_bar, remove_boss_bar, and update_boss_bar effects
- Fixed strikethrough bug

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cheraph updated EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support with a new update entry:

EcoEnchants Version 10.45.1

- Added conditions.default-state-off-main-thread option in /plugins/libreforge/config.yml. This is for more advanced users and should help fix not-met-lines not showing up in rare edge cases. However, changing the value from true to false may also make not-met-lines show up when they shouldn't at times.

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cheraph updated EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support with a new update entry:

EcoEnchants - 10.47.0 Changelog

- Fixed AttributeEffect console spam from last version
- Big improvements to are and aoe_blocks: they will now run from the supplied location, rather than from the player's location. You may need to update some effects to have a location_to_player mutator
- Fixed all_players, random_player, run_chain, and nested chains for non-player triggers
- Added victim_as_dispatcher mutator
- Fixed Block and Location dispatchers
- Added dispatcher_as_player and dispatcher_as_victim mutators
- Improved...

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FateKid

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FateKid updated EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support with a new update entry:

EcoEnchants Version 12.3.0

- Significantly improved performance of ItemHolderFinder, this has been the main source of performance issues for users
- Fixed cancel_event not always working as expected
- Fixed condition-not-met lore not respecting some placeholders
- give_item effect now supports multiple items (Thanks OfTeN!)
- Improved send_message and shear_entity triggers (Thanks OfTeN!)
- Fixed severe bugs with static trigger
- Fixed severe bugs with /libreforge trigger
- Fixed many bugs with various effects...

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FateKid updated EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support with a new update entry:

EcoEnchants Version 12.3.1

- Fixed item_points_above, item_points_below, item_points_equal (Thanks OfTeN!)
- Fixed disabled triggers still running
- Fixed add_holder_in_radius
- Fixed memory leak with add_holder_to_victim
- Improved hashCode() performance under load for holders (Thanks Kapitowa!)
- Added optional check for meta (defaults to true) for switching to an item updating the holders (Thanks Kapitowa!)
- AFK Players will no longer have their holders updated by default (Thanks Kapitowa!)
- Fixed...

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FateKid updated EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support with a new update entry:

EcoEnchants Version 12.4.0

- Fixed memory leaks with add_holder, add_holder_in_radius, and add_holder_to_victim (Thanks Casper!)
- Massively improved general plugin performance with new holder refresh cooldown, set to 250ms by default but can be changed or disabled entirely (Thanks Casper!)
- API: Added Dispatcher<*>.forceRefreshHolders() if the cache must be bypassed. This should only be used in exceptional circumstances.
- Triggers that are disabled (i.e. not in use) will no longer have their listeners registered at...

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FateKid updated EcoEnchants ⭕ 250+ Enchantments ✅ Create Custom Enchants ✨ Essentials/CMI Support with a new update entry:

EcoEnchants Version 12.5.0

- Added in_slot condition, see here for more info: https://plugins.auxilor.io/effects/all-conditions/in_slot
- API: Added SlotType.isOrContains(SlotType) for compatibility with CombinedSlotType
- API: Added SlotItemProvidedHolder<T> which should be used instead of ItemProvidedHolder when fetching holders when possible

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