Dungeons

Dungeons v3.4.1
All-in-one dungeon creator. Create unlimited, timed dungeon experiences with your own builds

FateKid

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FateKid submitted a new resource:

Dungeons [1.12-1.18] - Custom Loot Chests | Custom Bosses | Custom Mobs | Custom Spawners - All-in-one dungeon creator. Create unlimited, timed dungeon raids with your own builds!

Official Cooldown Fix | Shutdown/Startup Command Fix

[+] Cooldowns have officially been entirely rewritten! Cooldowns will not become infinite for players anymore
[+] Shutdown and startup commands have been fixed to work with the {group} placeholder

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FateKid updated Dungeons - Custom Lootchests | Custom Bosses | Custom Loadouts | Instanced Generation (1.13-1.19) with a new update entry:

Dungeon Teleport | Limit Instances For a Dungeon | Minor Fixes

[+] Added new /dungeons teleport <player> <dataID> command to teleport player to placed structure within dungeon, works for both normal and instanced dungeons
[+] Added new Max Instances configuration option, change this value within the instances option of the dungeon edit menu
[+] Added optimizations to dungeons queue
[+] Fixed key issue for seamless dungeons that are locked
[+] Fixed keys not being returned for players within a queue if the dungeon is full or disabled

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FateKid updated Dungeons - Custom Lootchests | Custom Bosses | Custom Loadouts | Instanced Generation (1.13-1.19) with a new update entry:

Huge Instancing Optimizations | Major Fixes | Quality of Life Additions

[+] Huge optimizations to instanced dungeons, especially pre-generated dungeons
[+] Fixes to cooldown displays, the cooldown reduce command, and cooldowns when walking into a dungeon
[+] Fixes to damage inflicted by arrows and projectiles while in a dungeon
[+] Dropped items will be cleared from dungeons on end/start
[+] Dungeon grid fixes
[+] Living entities will be cleared from dungeons on end/start
[+] Kick players from a party in the dungeon join...

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FateKid updated Dungeons - Custom Lootchests | Custom Bosses | Custom Loadouts | Instanced Generation (1.13-1.19) with a new update entry:

Item Ban Improvements | Quality of Life Additions | 1.19.1

[+] Added option for Only-Material for items placed within a restriction. Items that have this option set to true will be banned based on the material type and not the exact item
[+] Added ability to move objectives forward and backward in the dungeon objectives menu
[+] Added new /dungeons package give <packageID> <player> command to give packages manually
[+] Fixed baby spawns for dungeon entities
[+] Added hide-display-name option for dungeon entities

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FateKid updated Dungeons - Custom Lootchests | Custom Bosses | Custom Loadouts | Instanced Generation (1.13-1.19) with a new update entry:

Optimizations | Dungeon Customization Additions | Entity Commands

[+] Huge optimizations to QueryManager and dungeon item restriction checking
[+] Fixes to melee damage points for armored and protected enemies
[+] Dungeon entities can now execute commands on death (works with MythicMobs and Boss mobs as well)
[+] Fixes to material-only setting for restriction items
[+] Reorder dungeons in the dungeon list menu shown to players with new "order" dungeon attribute, modify in the dungeons list menu
[+] Dungeon start countdown timer now configurable per-dungeon...

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FateKid updated Dungeons - Custom Lootchests | Custom Bosses | Custom Loadouts | Instanced Generation (1.13-1.19) with a new update entry:

FastAsyncWorldEdit Support | MMOCore Parties Support | MMOItems Damage Support

[+] FastAsyncWorldEdit support has been added - generate instanced dungeons faster using this resource
[+] MMOCore parties support has been added - new button in the dungeon join menu to invite all party members to the dungeon party
[+] MMOItems damage support has been added - custom damage from melee and projectiles will now be detected
[+] Instant-join dungeons from the list menu when the start countdown is 0 and the minimum players is 1
[+] Spawners in the structure...

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FateKid updated Dungeons - Custom Lootchests | Custom Bosses | Custom Loadouts | Instanced Generation (1.13-1.19) with a new update entry:

MythicMob Levels | Dungeon End Configuration | File Reload | Major Fixes

[+] Fixed dungeon leave menu issues for active dungeon players when players queue for non-instanced dungeons
[+] Fixed dungeon join command for non-instanced dungeons
[+] Added MythicMob level configuration in Entity menu, optionally specify a level for the MythicMob on spawn
[+] Added End Settings including end title, end subtitle, and end countdown for each dungeon
[+] Added /dungeons reload command to pull data from files manually into the game while the server is running

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FateKid updated Dungeons with a new update entry:

Join Menu Fixes | Instanced Dungeon Update Fixes | Party Invite Options

[+] Fixed dungeon join menu not refreshing when players join the party or queue of the dungeon
[+] All players in the dungeon queue will now appear in the dungeon join menu
[+] New dungeon instances not updating the region when the dungeon region's terrain is modified have been fixed
[+] /dungeons update will now successfully reload the region to be loaded during instancing
[+] Added new party invite chat option in the settings.yml, party invites will be sent in chat rather than a menu...

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FateKid updated Dungeons with a new update entry:

Dungeons Version v3.1.0

[+] Major procedural generation updates (Procedural plugin required)
  • NEW configuration menu
  • NEW Rotation setting
  • NEW Recipe setting
  • New Recipe Attempts setting
  • Permission field added to Procedural Dungeons Tile Structures
  • Single-activation field added to Procedural Dungeon Spawner Tile Structure
[+] dungeons.moderator will allow players to spectate active expedition dungeons without...

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FateKid updated Dungeons with a new update entry:

Dungeons Version 3.1.1

[+] Backpacks now cannot be duplicated in very specific edge situations
[+] Dying while the end dungeon countdown is ongoing is now handled properly
[+] Spawner managers are handled properly when dungeons are abruptly ended
[+] NEW "One Member Requirement" setting per dungeon, allow full parties of players to join a dungeon when at least one player has the necessary keys/permissions
[+] Custom menu preparation, will be released next update

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FateKid updated Dungeons with a new update entry:

v3.3.1

[+] Fixed LevelledMobs integration
[+] Fixed Keep Inventory not preserving the player's experience
[+] Fixed bug with OP player spectating an instanced dungeon
[+] Fixed custom menu not opening when player invites another player

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FateKid updated Dungeons with a new update entry:

Dungeons Version 3.4.0

[+] NEW AureliumSkills Integration - require players to have a minimum total level to enter the dungeon
[+] NEW ProSkillsAPI Integration - require players to have a minimum main class level to enter the dungeon
[+] Fixed errors being thrown for delayed world loading on player join
[+] Fixed players being able to use the same dungeon and exceed the maximum player amount if they click the join button at the same time
[+] Fixed native Minecraft teams...

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FateKid updated Dungeons with a new update entry:

Dungeons Version 3.4.1

[+] New /dungeons forcejoin command, bypass the queue menu and join a player's party into any dungeon (seamless, expedition, instanced)
[+] New %dungeons_partyvisibility% placeholder, show party visibility in your menus
[+] Fixed players being able to take items out of the default dungeon menu on shift-click and menu close
[+] Fixed players being able to take items out of the party dungeon menu

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