ComplexTurrets | Defend Yourself using Turrets! [1.8-1.20.4]

ComplexTurrets | Defend Yourself using Turrets! [1.8-1.20.4] 3.10.3
Mechanic in which users can place and upgrade Turrets to defend themselves against enemies!

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ComplexTurrets | Defend Yourself using Turrets! [1.8-1.18] - Mechanic in which users can place and upgrade Turrets to defend themselves against enemies!

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WHAT CAN I DO WITH COMPLEXTURRETS?
This plugin allows players on your server to place multiple types of defensive turrets to maintain their homes/territories secured while attacking monsters, animals or even other players. These turrets will constantly attack enemies and keep them away from your lands. On the other hand, you can place a healing turret, which will heal nearby allies.

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FateKid updated ComplexTurrets | Defend Yourself using Turrets! [1.8-1.18] with a new update entry:

2.8.1

-Added save_properties_on_destroy option in the config. When enabled, turret blocks will store their properties when they are destroyed/removed (whitelist, attack options and priority)
-Added ally compatibility with Medieval Factions plugin: https://www.spigotmc.org/resources/medieval-factions.79941/

Remember to check the WIKI!
https://ajneb97.gitbook.io/complexturrets/

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FateKid updated ComplexTurrets | Defend Yourself using Turrets! [1.8-1.18] with a new update entry:

3.0.1

IMPORTANT UPDATE: The whole ammunition system was modified, so before updating, I suggest you to make a copy of your ComplexTurrets players folder in case ammo goes missing (it shouldn't happen). This update will not affect already created turrets.

-Modified the ammunition system: Turrets can now have an ammo limit in each upgrade, or you can set a default value in the config. Depending on the ammo, multiple pages will be generated for the turret.
-Added %max_ammo%...

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FateKid updated ComplexTurrets | Defend Yourself using Turrets! [1.8-1.18] with a new update entry:

3.3.1

-Added drop_ammo_on_destroy option to prevent ammunition from being drop when a turret is destroy (to prevent lag)
-Added save_properties_on_destroy option.
-Modified receive_turret_on_destroy option to receive_turret_on_remove.
-Modified save_properties_on_destroy option to save_properties_on_remove.
* * REMOVE: When a player removes a turret from the turret inventory.
* * DESTROY: When a turret is destroyed by explosions or bows.

Remember to...

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