Changes in 1.8.2
- Added %ccRides_[rideID]_countdownTime% placeholder
- Changed %ccRides_[rideID]_status% now shows the remaining countdown time
- Added ENDLESS_MODE setting (true/false) to Carousel, Jets, FerrisWheel and Teacups rides.
- Fixed an error on server shutdown (caused if you have any rides with end commands)
- Fixed a number of ride settings being excluded from some API methods.
- Removed forceLoadChunks config setting - this is now always enabled.
Changes in 1.7.10
- Added support for MC 1.20 / 1.20.1
- Fixed rides no longer automatically start if all riders exit after the countdown starts. (If AUTO_START_EMPTY is enabled this change is ignored)
Attention Paper Users!
The latest builds of Paper 1.19.2 (past #173) contain a new chunk system that does have a bug which affects ccRides. This can cause severe lag, or duplicated ride entities - If this affects you, you can reduce the impact by enabling this setting in ccRides config.yml:
Rides:
Operation:
forceLoadChunks: true
Changes in 1.7.9
- Fixed a bug causing SmoothCoaster support to stop working after a plugin...
Changes in 1.7.8
- Fixed an issue with the 'sendMoveEvent' feature on 1.8.8
Changes in v1.7.7
- ccRides can now fire a PlayerMoveEvent when a player is moved by a ride, allowing plugins like WorldGuard to detect players entering a region when on a ride. Cancelling the event is ignored by the ride.
There is a new config option (Entities.sendMoveEvent) to turn the above feature on/off, it is enabled by default.
Changes in v1.7.6
Changes in v1.7.6.1
- Added support for Spigot / Paper 1.19
- Added support for the SmoothCoasters client mod, which allows your head to follow a ride's rotation as you're on it. Download the mod here
- Fixed a few bugs with how TopSpin calculated it's seat rotation
- Fixed SmoothCoastersAPI version - should work with 1.16->1.19 clients with the mod installed.
- Updated the default config.yml to include the SmoothCoaster setting