Actions ⭕ Customize your server ✅ Create Scripts, Perks, Automations ✨ 50+ Plugin Hooks

MC Plugin Actions ⭕ Customize your server ✅ Create Scripts, Perks, Automations ✨ 50+ Plugin Hooks 2.56.1
Customize your server with scripts, effects, events, and automations!

- Fixed console spam
- Temporarily disabled holder refresh cooldown due to bugs
- Removed debug message
- Fixed alt_click
- More optimisations to move and change_chunk
- More performance improvements
- Added animation effect to play animations, more will be added in the near future
- API: Added Animation API
- Fixed AttributeEffect console spam from last version
- Big improvements to are and aoe_blocks: they will now run from the supplied location, rather than from the player's location. You may need to update some effects to have a location_to_player mutator
- Fixed all_players, random_player, run_chain, and nested chains for non-player triggers
- Added victim_as_dispatcher mutator
- Fixed Block and Location dispatchers
- Added dispatcher_as_player and dispatcher_as_victim mutators
- Improved all existing triggers for Dispatcher system
- Fixed run_command effect
- Fixed click_block and click_entity triggers firing twice (Thanks PQGuanfang!)
- API: Added TriggerData#dispatcher - there is no corresponding TriggerParameter as trigger data will always contain a dispatcher
- Several other performance and stability improvements
- Added entity_break_door trigger
- Added entity_catch_fire_from_block trigger
- Added entity_catch_fire_from_entity trigger
- Added entity_damage trigger
- Added entity_damage_by_entity trigger
- Added entity_death trigger
- Added entity_spawn trigger
- Added entity_teleport trigger
- Added damage_offhand effect
2.33.0 Changelog
- Nested chains now support their own Conditions, Mutators, Filters, and generic arguments like 'chance', 'repeat', 'cooldown', etc.



2.32.3 Changelog
- Fixed color parsing in run_command and run_player_command
- Fixed plugin not starting up on paper 1.17.1
- Fixed standing_on_block not working for non full-height blocks
- click_entity trigger now only fires for living entities
2.32.2 Changelog
- Fixed spectral and tipped arrows not working with bow_attack
- aoe and aoe_blocks now start at the player's eye location


2.32.1 Sep 2, 2023

2.32.1 Changelog
- Fixed beam and scan_in_front AOE shapes not working properly
- particle_line effect now fires from eye height
- Fixed bugs with counters
- Fixed empty_bucket


2.32.0 Aug 31, 2023

2.32.0 Changelog
- Added aoe_blocks effect, works the same as aoe but affects blocks instead of entities
- Effects given to aoe and aoe_blocks now also have the location of the entity/block, useful to have particle animations etc
- Added beam AOE shape
- break_block effect now prevents re-triggering of other block mining effects (e.g. mine_radius)


2.31.0 Aug 30, 2023

2.31.0 Changelog
- Fixed alt_click firing twice if clicking on a block
- Added location to consume trigger (allows more effects to be used on it)
- Added item data system, like item points but for strings: comes with two new effects (set_item_data, remove_item_data), and two new conditions (has_item_data, item_data_equals).
- Added %libreforge_item_data_<key>% placeholder to be used with items


2.30.0 Aug 26, 2023

2.30.0 Changelog
- Added is_falling condition
- Added is_flying condition
- Added is_boss filter to replace only_bosses and only_non_bosses
- Fixed play_sound
- API: Improved SlotType to be more general-purpose
- Fixed deprecation messages not being sent. You may get warnings in console when updating, just update your configs with what the warnings say
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