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☄️Aurora☄️| Ambient Particle Display - Customisable Per-Biome

Nulled ☄️Aurora☄️| Ambient Particle Display - Customisable Per-Biome 2.2.0

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Native Minecraft Version:1.17Tested Minecraft Versions:
  • 1.16
  • 1.17
Source Code:https://github.com/OpticFusion1/AuroraContributors:Zenya4Donation Link:https://paypal.me/OpticFusion
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Illuminate the night with breathtaking ambient particle effects
Aurora provides a unique experience for all players by generating dynamic ambient particle effects using a high-performance particle engine. All particles are fully configurable and can be customised per-biome to fit each server's needs. The base plugin comes with multiple high-quality default configs covering all particle shapes Aurora has to offer, available for almost all vanilla biomes.

Pre-Java 16 version (1.8-1.15.2)

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  • Highly configurable
    • Over 50+ particle types
    • 7 unique particle shapes
      • Point
      • Line
      • Cube
      • Ring
      • Circle
      • Wave
    • All shape parameters (size, height, ...) can be modified
    • Combine multiple particle groups in a single biome
  • No setup required
    • Base plugin comes with 40+ unique particle configs
    • Available for almost all vanilla biomes
    • Simply drag & drop the plugin to get started
  • Cross-version compatibility
    • Supports all Spigot versions from 1.9 - 1.17.
    • Incompatible biomes & particles will automatically be disabled instead of breaking the plugin
  • Full custom biome support
    • Use Aurora with your favourite custom terrain generators
    • All datapacks which inject custom biomes are also fully compatible
  • WorldGuard per-region support
    • Set particles based on WorldGuard regions instead of using biomes
    • Perfect for Lobby or RPG servers
  • Per-player toggle & permission support
    • Allow players with low-end setups to disable Aurora's ambient particles client-side via a command
    • Permission nodes to make ambient particles only available to donators
  • View per-biome & global particle stats
    • Easily find enabled particles in a particular biome or region for faster navigation and configuration
    • Toggle globally enabled particles with the use of a command
  • Extensive developer API
    • Give your own developers the ability to hook into Aurora's API
    • Create stunning custom particle shapes and designs
  • High-performance with async code
    • Aurora can utilise multiple cores for intensive particle-management tasks
  • One of a kind
    • The first-ever public plugin on SpigotMC to introduce ambient particle effects
    • Enhance your server experience like never before
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Still not convinced? Preview the plugin for yourself on play.rabbit-hosting.com:25578 (1.16) before purchasing it

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[aurora.view]
Permission to see all ambient particles. Required to use any Aurora command
/aurora help
[aurora.command.help]
Help command to show all possible arguments
/aurora toggle <on/off>
[aurora.command.toggle]
Toggle client-side ambient particle effects
/aurora reload
[aurora.command.reload]
Reload all plugin configs and particle files
/aurora status
[aurora.command.status]
View information on enabled particles in the server
/aurora fixlighting [radius]
[aurora.command.fixlighting]
Update and refresh lighting on [radius] nearby chunks
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Code (Text):
// Wiki: https://github.com/OpticFusion1/Aurora/wiki/Particle-Configuration

// This is a generic example particle config which can be used for ALL particle types
// Note that some values in "properties" will be ignored depending on the shape in "particle.particleType"
// It is HIGHLY RECOMMENDED to use the templates provided in the link above instead to make your configs more readable

// Usage: Before using this default config, remove all comments (//...) and rename the file extension to .json

{
"name": "Example Particle",
"enabled": true,
"spawning": {
"biomes": [
"PLAINS",
"PRESENT: SHORE"
],
"spawnDistance": 10.0,
"randMultiplier": 0.5,
"relativePlayerPosition": false,
"minY": 80.0,
"maxY": 100.0,
"shuffleLocations": true
},
"particle": {
"particleName": "FLAME",
"particleType": "CUBE",
"maxCount": 8,
"enableLighting": false
},
"properties": {
"length": [2.0, 5.0],
"radius": [1.0, 3.0],
"rate": 0.5,
"update": 5,
"duration": [180, 200],
"waveCycles": [4.5, 6.0],
"waveAmplitude": 3.0,
"rotationAngle": 35.0,
"rotationAxis": "x"
}
}
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1. Logo Design | Hipop
2. Configs & Beta Testing | Skaian
3. Lead Developer | Optic_Fusion1
4. Video & Editing | Greylatte
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Author
ReiO
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